glsl-shaders VS RetroArch

Compare glsl-shaders vs RetroArch and see what are their differences.

glsl-shaders

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script. (by libretro)

RetroArch

Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3. (by libretro)
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glsl-shaders RetroArch
25 265
837 9,286
2.0% 1.7%
9.2 9.8
4 days ago 4 days ago
GLSL C
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glsl-shaders

Posts with mentions or reviews of glsl-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-26.
  • where do I get gameboy shaders at to download?
    5 projects | /r/RetroArch | 26 Jun 2023
    Those are the Cg shaders. I think the mini/classics use the glsl shaders, which are located at: https://github.com/libretro/glsl-shaders
  • Nearest Neighbor prescale shader?
    1 project | /r/mpv | 22 Feb 2023
    I'm trying to get this same scaling setup into MPV to use with video. I have everything setup perfect except the nearest-neighbor prescale, and the original retroarch glsl shader(https://github.com/libretro/glsl-shaders/blob/master/interpolation/shaders/sharp-bilinear.glsl) doesn't work in MPV. Anyone have any ideas?
  • New player here, what are some things every player should do at the start of a new playthrough?
    2 projects | /r/ProjectDiablo2 | 24 Nov 2022
    ; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders
  • Get that authentic Dot Matrix Gameboy look
    1 project | /r/RetroArch | 27 Oct 2022
  • Retro-v2 Screen Shader (WIP)
    1 project | /r/RetroArch | 13 Oct 2022
  • Reshade with dosbox?
    2 projects | /r/dosbox | 13 Oct 2022
    Are you talkiing about this CRT Royale shader? If so, it comes from the Libretro project, not ReShade, and it's available in standard GLSL format here: https://github.com/libretro/glsl-shaders/tree/master/crt
  • Conf File
    1 project | /r/mpv | 1 Sep 2022
    There is a zip file at this place for a lot of glsl shaders https://github.com/libretro/glsl-shaders
  • ShaderGlass – Overlay applying retro shaders on top of Windows desktop
    3 projects | news.ycombinator.com | 20 Aug 2022
    If you use picom as a compositor you can write glsl shaders, there is some work being done twords doing full out CRT emulation at a desktop rendering level, I found the repo below[1], but on my monitor the shader does this distortion at the bottom so I think it could be improved slightly. I'd really like to see someone get the glsl shaders from libretro[2] working with picom.(which the project in OP did) if any GL wizards reading this have any advice I'd be eternally greatful

    [1] https://github.com/j-k-tech/picom

    [2] https://docs.libretro.com/shader/crt/#

    [2.1] https://github.com/libretro/glsl-shaders

  • Error when trying to launch pod on linux(ubuntu)
    2 projects | /r/pathofdiablo | 2 Aug 2022
    ; cnc-ddraw - https://github.com/CnCNet/cnc-ddraw [ddraw] ; ### Optional settings ### ; Use the following settings to adjust the look and feel to your liking ; Stretch to custom resolution, 0 = defaults to the size game requests width=0 height=0 ; Override the width/height settings shown above and always stretch to fullscreen ; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode fullscreen=false ; Run in windowed mode rather than going fullscreen windowed=true ; Maintain aspect ratio - (Requires 'handlemouse=true') maintas=true ; Windowboxing / Integer Scaling - (Requires 'handlemouse=true') boxing=false ; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap ; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks=' maxfps=60 ; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9') vsync=true ; Automatic mouse sensitivity scaling - (Requires 'handlemouse=true') ; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window adjmouse=true ; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders shader=jinc2-sharper.glsl ;shader=6xbrz.glsl ;shader=2xbr-hybrid-v5-gamma.glsl ; Window position, -32000 = center to screen posX=-32000 posY=-32000 ; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi) renderer=opengl ; Developer mode (don't lock the cursor) devmode=false ; Show window borders in windowed mode border=true ; Bits per pixel, possible values: 16, 24 and 32, 0 = auto bpp=0 ; Save window position/size/state on game exit and restore it automatically on next game start ; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section savesettings=1 ; Should the window be resizeable by the user in windowed mode? resizeable=false ; Enable linear (D3DTEXF_LINEAR) upscaling filter for the direct3d9 renderer (16 bit color depth games only) d3d9linear=true ; ### Compatibility settings ### ; Use the following settings in case there are any issues with the game ; Hide WM_ACTIVATEAPP messages to prevent problems on alt+tab noactivateapp=false ; Max game ticks per second, possible values: 0-1000 ; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations maxgameticks=0 ; Gives cnc-ddraw full control over the mouse cursor (required for adjmouse/boxing/maintas) ; Note: This option only works for games that draw their own cursor and it must be disabled for all other games handlemouse=true ; Force CPU0 affinity, avoids crashes/freezing, might have a performance impact singlecpu=true ; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules) ; Note: Change this value if windowed mode or upscaling isn't working properly ; Note: 'hook=2' will usually work for problematic games, but 'hook=2' must be combined with renderer=gdi hook=4 ; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers ; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible nonexclusive=false
  • I guess it's my turn to brag about my 100% WO3:SE save
    1 project | /r/WipeOut | 18 Jan 2022
    I've had this memcard file since the good ol' ePSXe days, hence the disparity in the player name at some point. I thought recording a video made more sense than a bunch of screenshots. I am using the crtsim shader preset for RetroArch if anyone's interested, has a nice subpixel matrix effect and brief phosphor image retention

RetroArch

Posts with mentions or reviews of RetroArch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-08.

What are some alternatives?

When comparing glsl-shaders and RetroArch you can also consider the following projects:

mpv - 🎥 Command line video player

batocera.linux - batocera.linux

slang-shaders

libretro-thumbnails - Thumbnails for RetroArch

cnc-ddraw - GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API for classic games for better compatibility with Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS) and Virtual Machines

arkos - Another rockchip Operating System

picom - picom shaders

EmulationStation - A Fork of Emulation Station for RetroPie. Emulation Station is a flexible emulator front-end supporting keyboardless navigation and custom system themes.

cool-retro-term - A good looking terminal emulator which mimics the old cathode display...

docker-emulatorjs - Web based retro emulation frontend with rom scanning and automated art ingestion.

Cactus - A Modern Diablo II Version Switcher, Character Isolator, and Mod Manager (Contains: Singling)

mame - MAME