glimmer-dsl-gtk
glimmer-dsl-tk
glimmer-dsl-gtk | glimmer-dsl-tk | |
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3 | 5 | |
19 | 29 | |
- | - | |
2.3 | 4.9 | |
10 months ago | 2 months ago | |
Ruby | Ruby | |
GNU Lesser General Public License v3.0 only | MIT License |
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glimmer-dsl-gtk
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2021 Was The Year of The Ruby Desktop!!!
Glimmer DSL for GTK (Ruby-GNOME Desktop Development GUI Library)
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Glimmer DSL for GTK Tetris + Cairo Tutorial Inspired by Mohit Sindhwani
# From: https://github.com/AndyObtiva/glimmer-dsl-gtk#tetris require 'glimmer-dsl-gtk' require_relative 'tetris/model/game' class Tetris include Glimmer BLOCK_SIZE = 25 BEVEL_CONSTANT = 20 COLOR_GRAY = [192, 192, 192] def initialize @game = Model::Game.new end def launch create_gui register_observers @game.start! @main_window.show end def create_gui @main_window = window { title 'Glimmer Tetris' default_size Model::Game::PLAYFIELD_WIDTH * BLOCK_SIZE, Model::Game::PLAYFIELD_HEIGHT * BLOCK_SIZE # + 98 box(:vertical) { tetris_menu_bar box(:horizontal) { @playfield_blocks = playfield(playfield_width: @game.playfield_width, playfield_height: @game.playfield_height, block_size: BLOCK_SIZE) score_board } } on(:key_press_event) do |widget, key_event| case key_event.keyval when 65364 # down arrow @game.down! when 32 # space @game.down!(instant: true) when 65362 # up arrow case @game.up_arrow_action when :instant_down @game.down!(instant: true) when :rotate_right @game.rotate!(:right) when :rotate_left @game.rotate!(:left) end when 65361 # left arrow @game.left! when 65363 # right arrow @game.right! when 65506 # right shift @game.rotate!(:right) when 65505 # left shift @game.rotate!(:left) else # Do Nothing end end } end def register_observers observe(@game, :game_over) do |game_over| if game_over show_game_over_dialog else start_moving_tetrominos_down end end @game.playfield_height.times do |row| @game.playfield_width.times do |column| observe(@game.playfield[row][column], :color) do |new_color| color = new_color block = @playfield_blocks[row][column] block[:background_square].fill = color block[:top_bevel_edge].fill = [color[0] + 4*BEVEL_CONSTANT, color[1] + 4*BEVEL_CONSTANT, color[2] + 4*BEVEL_CONSTANT] block[:right_bevel_edge].fill = [color[0] - BEVEL_CONSTANT, color[1] - BEVEL_CONSTANT, color[2] - BEVEL_CONSTANT] block[:bottom_bevel_edge].fill = [color[0] - BEVEL_CONSTANT, color[1] - BEVEL_CONSTANT, color[2] - BEVEL_CONSTANT] block[:left_bevel_edge].fill = [color[0] - BEVEL_CONSTANT, color[1] - BEVEL_CONSTANT, color[2] - BEVEL_CONSTANT] block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : color block[:drawing_area].queue_draw false end end end Model::Game::PREVIEW_PLAYFIELD_HEIGHT.times do |row| Model::Game::PREVIEW_PLAYFIELD_WIDTH.times do |column| observe(@game.preview_playfield[row][column], :color) do |new_color| color = new_color block = @preview_playfield_blocks[row][column] block[:background_square].fill = color block[:top_bevel_edge].fill = [color[0] + 4*BEVEL_CONSTANT, color[1] + 4*BEVEL_CONSTANT, color[2] + 4*BEVEL_CONSTANT] block[:right_bevel_edge].fill = [color[0] - BEVEL_CONSTANT, color[1] - BEVEL_CONSTANT, color[2] - BEVEL_CONSTANT] block[:bottom_bevel_edge].fill = [color[0] - BEVEL_CONSTANT, color[1] - BEVEL_CONSTANT, color[2] - BEVEL_CONSTANT] block[:left_bevel_edge].fill = [color[0] - BEVEL_CONSTANT, color[1] - BEVEL_CONSTANT, color[2] - BEVEL_CONSTANT] block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : color block[:drawing_area].queue_draw end end end observe(@game, :score) do |new_score| @score_label.text = new_score.to_s end observe(@game, :lines) do |new_lines| @lines_label.text = new_lines.to_s end observe(@game, :level) do |new_level| @level_label.text = new_level.to_s end end def tetris_menu_bar menu_bar { menu_item(label: 'Game') { |mi| m = menu { check_menu_item(label: 'Pause') { on(:activate) do @game.paused = [email protected]? end } menu_item(label: 'Restart') { on(:activate) do @game.restart! end } separator_menu_item menu_item(label: 'Exit') { on(:activate) do @main_window.close end } } mi.submenu = m.gtk } menu_item(label: 'View') { |mi| m = menu { menu_item(label: 'Show High Scores') { on(:activate) do show_high_score_dialog end } menu_item(label: 'Clear High Scores') { on(:activate) do @game.clear_high_scores! end } } mi.submenu = m.gtk } menu_item(label: 'Options') { |mi| m = menu { rmi = radio_menu_item(nil, 'Instant Down on Up') { on(:activate) do @game.instant_down_on_up! end } default_rmi = radio_menu_item(rmi.group, 'Rotate Right on Up') { on(:activate) do @game.rotate_right_on_up! end } default_rmi.activate radio_menu_item(rmi.group, 'Rotate Left on Up') { on(:activate) do @game.rotate_left_on_up! end } } mi.submenu = m.gtk } menu_item(label: 'Options') { |mi| m = menu { menu_item(label: 'About') { on(:activate) do show_about_dialog end } } mi.submenu = m.gtk } } end def score_board box(:vertical) { label @preview_playfield_blocks = playfield(playfield_width: Model::Game::PREVIEW_PLAYFIELD_WIDTH, playfield_height: Model::Game::PREVIEW_PLAYFIELD_HEIGHT, block_size: BLOCK_SIZE) label label('Score') @score_label = label label label('Lines') @lines_label = label label label('Level') @level_label = label label } end def playfield(playfield_width: , playfield_height: , block_size: , &extra_content) blocks = [] box(:vertical) { playfield_height.times.map do |row| blocks << [] box(:horizontal) { playfield_width.times.map do |column| blocks.last << block(row: row, column: column, block_size: block_size) end } end extra_content&.call } blocks end def block(row: , column: , block_size: , &extra_content) block = {} bevel_pixel_size = 0.16 * block_size.to_f color = Model::Block::COLOR_CLEAR block[:drawing_area] = drawing_area { size_request block_size, block_size block[:background_square] = square(0, 0, block_size) { fill *color } block[:top_bevel_edge] = polygon(0, 0, block_size, 0, block_size - bevel_pixel_size, bevel_pixel_size, bevel_pixel_size, bevel_pixel_size) { fill color[0] + 4*BEVEL_CONSTANT, color[1] + 4*BEVEL_CONSTANT, color[2] + 4*BEVEL_CONSTANT } block[:right_bevel_edge] = polygon(block_size, 0, block_size - bevel_pixel_size, bevel_pixel_size, block_size - bevel_pixel_size, block_size - bevel_pixel_size, block_size, block_size) { fill color[0] - BEVEL_CONSTANT, color[1] - BEVEL_CONSTANT, color[2] - BEVEL_CONSTANT } block[:bottom_bevel_edge] = polygon(block_size, block_size, 0, block_size, bevel_pixel_size, block_size - bevel_pixel_size, block_size - bevel_pixel_size, block_size - bevel_pixel_size) { fill color[0] - BEVEL_CONSTANT, color[1] - BEVEL_CONSTANT, color[2] - BEVEL_CONSTANT } block[:left_bevel_edge] = polygon(0, 0, 0, block_size, bevel_pixel_size, block_size - bevel_pixel_size, bevel_pixel_size, bevel_pixel_size) { fill color[0] - BEVEL_CONSTANT, color[1] - BEVEL_CONSTANT, color[2] - BEVEL_CONSTANT } block[:border_square] = square(0, 0, block_size) { stroke *COLOR_GRAY } extra_content&.call } block end def start_moving_tetrominos_down unless @tetrominos_start_moving_down @tetrominos_start_moving_down = true GLib::Timeout.add(@game.delay*1000) do @game.down! if [email protected]_over? && [email protected]? true end end end def show_game_over_dialog message_dialog(@main_window) { |md| title 'Game Over!' text "Score: #{@game.high_scores.first.score}\nLines: #{@game.high_scores.first.lines}\nLevel: #{@game.high_scores.first.level}" on(:response) do md.destroy end }.show @game.restart! false end def show_high_score_dialog game_paused = [email protected] @game.paused = true if @game.high_scores.empty? high_scores_string = "No games have been scored yet." else high_scores_string = @game.high_scores.map do |high_score| "#{high_score.name} | Score: #{high_score.score} | Lines: #{high_score.lines} | Level: #{high_score.level}" end.join("\n") end message_dialog(@main_window) { |md| title 'High Scores' text high_scores_string on(:response) do md.destroy end }.show @game.paused = game_paused end def show_about_dialog message_dialog(@main_window) { |md| title 'About' text "Glimmer Tetris\n\nGlimmer DSL for GTK\n\nElaborate Sample\n\nCopyright (c) 2021-2022 Andy Maleh" on(:response) do md.destroy end }.show end end Tetris.new.launch
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Glimmer DSL for GTK
Yes, I've done it! I built an entire Glimmer DSL in one day! I built Glimmer DSL for GTK after receiving an issue request for it on the Glimmer project page on GitHub!
glimmer-dsl-tk
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Glimmer DSL for Tk Hello, Progressbar & Theme!
# From: https://github.com/AndyObtiva/glimmer-dsl-tk#hello-progressbar require 'glimmer-dsl-tk' class HelloProgressbar include Glimmer attr_accessor :progress_value, :maximum_value, :delay_value def initialize self.progress_value = 0 self.maximum_value = 100 self.delay_value = 0.01 Thread.new do loop do self.progress_value = (self.progress_value.to_i + 1) % (maximum_value.to_i + 1) sleep(delay_value) # yields to main thread end end end def launch root { text 'Hello, Progressbar!' progressbar { grid row: 0, column: 0, columnspan: 3 orient 'horizontal' length 200 mode 'indeterminate' maximum <= [self, :maximum_value] value <= [self, :progress_value] } label { grid row: 1, column: 0 text 'Value' } label { grid row: 1, column: 1 text 'Maximum' } label { grid row: 1, column: 2 text 'Delay in Seconds' } spinbox { grid row: 2, column: 0 from 0.0 to 100.0 increment 1.0 format '%0f' text <=> [self, :progress_value, on_read: :to_i, on_write: :to_i] } spinbox { grid row: 2, column: 1 from 1.0 to 100.0 increment 1.0 format '%0f' text <=> [self, :maximum_value, on_read: :to_i, on_write: :to_i] } spinbox { grid row: 2, column: 2 from 0.01 to 1.0 increment 0.1 format '%0.2f' text <=> [self, :delay_value, on_write: ->(val) {[val.to_f, 1.0].min}] } progressbar { grid row: 3, column: 0, columnspan: 3 orient 'horizontal' length 200 mode 'determinate' maximum <= [self, :maximum_value] value <= [self, :progress_value] } progressbar { grid row: 4, column: 0, columnspan: 3 orient 'vertical' length 200 mode 'determinate' maximum <= [self, :maximum_value] value <= [self, :progress_value] } }.open end end HelloProgressbar.new.launch
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2021 Was The Year of The Ruby Desktop!!!
Thankfully, community members contribute back to Glimmer too, such as vin1antme's big 2021 contribution of lightweight declarative drag and drop support for Glimmer DSL for Tk.
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Glimmer DSL for GTK
glimmer-dsl-tk: Glimmer DSL for Tk (MRI Ruby Desktop Development GUI Library)
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Cryptopunks GUI by Glimmer DSL for Tk
Cryptopunks GUI is a Graphical User Interface for the famous cryptopunks Ruby gem, built with Glimmer DSL for Tk.
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Glimmer DSL for LibUI Beta Release
The main trade-off in using Glimmer DSL for LibUI as opposed to Glimmer DSL for SWT or Glimmer DSL for Tk is the fact that SWT and Tk are more mature than mid-alpha libui as GUI toolkits. Still, if there is only a need to build a small simple application, Glimmer DSL for LibUI could be a good convenient choice due to having zero prerequisites beyond the dependencies included in the Ruby gem. Also, just like Glimmer DSL for Tk, its apps start instantly and have a small memory footprint. LibUI is a promising new GUI toolkit that might prove quite worthy in the future.
What are some alternatives?
glimmer-dsl-libui - Glimmer DSL for LibUI - Prerequisite-Free Ruby Desktop Development Cross-Platform Native GUI Library - The Quickest Way From Zero To GUI - If You Liked Shoes, You'll Love Glimmer! - No need to pre-install any prerequisites. Just install the gem and have platform-independent GUI that just works on Mac, Windows, and Linux.
Glimmer - DSL Framework consisting of a DSL Engine and a Data-Binding Library used in Glimmer DSL for SWT (JRuby Desktop Development GUI Framework), Glimmer DSL for Opal (Pure Ruby Web GUI), Glimmer DSL for LibUI (Prerequisite-Free Ruby Desktop Development GUI Library), Glimmer DSL for Tk (Ruby Tk Desktop Development GUI Library), Glimmer DSL for GTK (Ruby-GNOME Desktop Development GUI Library), Glimmer DSL for XML (& HTML), and Glimmer DSL for CSS
glimmer-dsl-swing - Glimmer DSL for Swing (JRuby Swing Desktop Development GUI Library) - Enables development of desktop applications using Java Swing and Java 2D, including vector graphics and AWT geometry.
glimmer-dsl-swt - Glimmer DSL for SWT (JRuby Desktop Development Cross-Platform Native GUI Framework) - The Quickest Way From Zero To GUI - If You Liked Shoes, You'll Love Glimmer!
RubyGnome2 - A set of bindings for the GNOME libraries to use from Ruby.
Gladiator (Glimmer Editor) - Gladiator (short for Glimmer Editor) is a Glimmer DSL for SWT sample project under on-going development that demonstrates how to build a text editor in Ruby using Glimmer DSL for SWT (JRuby Desktop Development GUI Library). It is not intended to be a full-fledged editor by any means, yet mostly a fun educational exercise in using Glimmer. Gladiator is also a personal tool for shaping an editor exactly the way I like, with all the keyboard shortcuts I prefer. I leave building truly professional text editors to software tooling experts who would hopefully use Glimmer one day. Otherwise, I have been happily using Gladiator to develop all my open-source projects since May of 2020.
Glimmer DSL for Opal - Glimmer DSL for Opal (Pure-Ruby Web GUI and Auto-Webifier of Desktop Apps)