GLFW
Redis
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GLFW | Redis | |
---|---|---|
78 | 318 | |
12,205 | 64,821 | |
1.9% | 2.1% | |
9.3 | 9.7 | |
6 days ago | 2 days ago | |
C | C | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
Redis
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Valkey Is Rapidly Overtaking Redis
One of the challenges Redis labs here have is that there's very little reason for their userbase to stay loyal to them.
antirez retired from Redis development a few years ago.
From https://github.com/redis/redis/graphs/contributors it looks like activity since he left has been mostly from people who didn't overlap with him much.
Redis Labs have not shown themselves to be outstanding stewards of the project as far as I can tell. Why shouldn't people support the fork?
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Handling Multiple requests with Redis and Bullmq
Redis
- Redis is not "open core" (2021)
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Software Engineering Workflow
Redis - real time data storage with different data structures in a cache
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Redict 7.3.0, a copyleft fork of Redis, is now available
[0] https://github.com/redis/redis/blob/unstable/CONTRIBUTING.md
- It has been ten days since the last commit was pushed to Redis
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Containerize your multi-services app with docker compose
Cache: a Redis cache
- Fix Redis Drama
- Redis changes license from BSD-3 to dual RSALv2+SSPLv1
- Change license from BSD-3 to dual RSALv2+SSPLv1
What are some alternatives?
SDL - Simple Directmedia Layer
Redis - 🚀 A robust, performance-focused, and full-featured Redis client for Node.js.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
LevelDB - LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
RabbitMQ - Open source RabbitMQ: core server and tier 1 (built-in) plugins
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
OpenSceneGraph - OpenSceneGraph git repository
celery - Distributed Task Queue (development branch)
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Riak - Riak is a decentralized datastore from Basho Technologies.