GLFW VS libevent

Compare GLFW vs libevent and see what are their differences.

GLFW

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input (by glfw)
Our great sponsors
  • Nanos - Run Linux Software Faster and Safer than Linux with Unikernels
  • Scout APM - A developer's best friend. Try free for 14-days
  • SaaSHub - Software Alternatives and Reviews
GLFW libevent
28 3
8,189 7,988
2.0% 2.0%
8.8 8.3
3 days ago 1 day ago
C C
zlib License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GLFW

Posts with mentions or reviews of GLFW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-13.
  • [Handmade Network] How to write better (game) libraries
    Even if someone wants to use VS2008 for game development, it only took me a Google search to find https://github.com/glfw/glfw/blob/master/deps/vs2008/stdint.h which doesn't have any dependencies and a very permissive licence.
  • how do i include glfw in my code to make a window?
    reddit.com/r/vscode | 2021-08-31
  • LibOS – Cross-platform OS features in C++
    reddit.com/r/cpp | 2021-08-23
    You seem to have had a similar impetus as I had 20 years ago when I created GLFW (though with a slightly different focus).
  • Is there a way to get japanese text input in raylib?
    reddit.com/r/raylib | 2021-08-23
    Thanks for the detailed explanation. I'm afraid I didn't considered that use case for raylib and it would require some investigation to implement it... but raylib uses internally GLFW for desktop platforms and I've seen there is a related issue: https://github.com/glfw/glfw/issues/41 About IME support by the browser, it should be investigated. Feel free to open an issue on raylib GitHub for further investigation!
  • Massive trouble with GLFW header inclusion. Can someone help?
    Looking at the actual code of the .h file, it looks pretty empty, and like it needs some extra files perhaps. For instance, functions are just filled with comments with some random explanations, so they are basically 1 line, which probably does nothing. Here you can take a look yourself on github.
  • Hey, I want start
    I would suggest using GLFW and Glad with C++ and use LearnOpenGL as a refrence
  • Compiling in MacOS M1 Chip (arm64)
    reddit.com/r/raylib | 2021-07-22
    Now I read the logs and it seems the issue is with GLFW. I've found this: https://github.com/glfw/glfw/issues/1805
  • Opengl(glfw) gears on termux x11 NO ROOT!!
    reddit.com/r/termux | 2021-07-19
    Clone the glfw repositiory - git clone https://github.com/glfw/glfw.git
  • 3D Visualization with C++
    Use https://www.glfw.org/ to get a window with an OpenGL context.
  • A better way of running Minecraft Without XWayland. Because I REALLY had nothing better to do with my life.
    https://github.com/glfw/glfw/pull/1725 (which is where I got some patches from) says there wasn't much upstream interest on merging the patches. But https://github.com/glfw/glfw/pull/1711 (the fix for the freezing issue) might be a good candidate for merging, though I don't know how GLFW people work, so I cannot comment on if it is properly upstreamable or not.

libevent

Posts with mentions or reviews of libevent. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-17.
  • Io_uring is not an event system
    news.ycombinator.com | 2021-06-17
  • Packaging your Crystal app into a Flatpak
    dev.to | 2021-05-23
    app-id: dev.geopjr.Hashbrown runtime: org.gnome.Platform runtime-version: "3.38" sdk: org.gnome.Sdk command: hashbrown finish-args: - --socket=wayland - --socket=fallback-x11 - --share=ipc cleanup: - /include - /lib/pkgconfig - /share/doc - /share/man - "*.a" - "*.la" modules: - name: libevent sources: - type: git url: https://github.com/libevent/libevent.git tag: release-2.1.12-stable - name: hashbrown buildsystem: simple build-commands: - $(pwd)/crystal/bin/crystal build ./src/hashbrown.cr --no-debug --release - install -D -m 0755 hashbrown /app/bin/hashbrown - install -D -m 0644 extra/Hashbrown.desktop /app/share/applications/dev.geopjr.Hashbrown.desktop - install -D -m 0644 extra/icons/logo.svg /app/share/icons/hicolor/scalable/apps/dev.geopjr.Hashbrown.svg - install -D -m 0644 extra/icons/symbolic.svg /app/share/icons/hicolor/symbolic/apps/dev.geopjr.Hashbrown-symbolic.svg post-install: - install -D -m 0644 extra/dev.geopjr.Hashbrown.metainfo.xml /app/share/metainfo/dev.geopjr.Hashbrown.metainfo.xml sources: - type: git url: https://github.com/GeopJr/Hashbrown.git tag: v1.2.0 commit: 02ecf5cc5aacc32fc484fd9e348d2b1220168295 - type: archive dest: crystal/ url: https://github.com/crystal-lang/crystal/releases/download/1.0.0/crystal-1.0.0-1-linux-x86_64.tar.gz sha256: 00211ca77758e99210ec40b8c5517b086d2ff9909e089400f6d847a95e5689a4 - type: git url: https://github.com/jhass/crystal-gobject.git commit: 6468c57f8aa54b71c766d27b1e59e87a09ee8552 dest: lib/gobject - type: git url: https://github.com/elorest/compiled_license.git tag: v0.1.3 commit: f287c2c8c95579688fa5620df954d8cc1272cbbf dest: lib/compiled_license
  • C Deep
    dev.to | 2021-02-27
    libevent - Event loop replacement for network servers. BSD-3-Clause

What are some alternatives?

When comparing GLFW and libevent you can also consider the following projects:

libuv - Cross-platform asynchronous I/O

Boost.Asio - Asio C++ Library

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

libev - Full-featured high-performance event loop loosely modelled after libevent

SDL - Simple Directmedia Layer

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

OpenSceneGraph - OpenSceneGraph git repository

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

uvw - Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!

C++ Actor Framework - An Open Source Implementation of the Actor Model in C++

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API