GLFW
cdecrypt
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GLFW | cdecrypt | |
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78 | 31 | |
12,205 | 292 | |
1.9% | - | |
9.3 | 1.4 | |
5 days ago | about 1 year ago | |
C | C | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
cdecrypt
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Cannot decrypt funkiiu downloads
Among other tools I tried Cdecrypt v2.0b and CDecrypt v4.8.
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Cemu not reading any .wua files, and saying Mario Kart 8, Cars 3: Driven to Win, and Splatoon are encrypted.
np man, go to https://github.com/VitaSmith/cdecrypt/releases/latest and get the zip file, extract, run the app in the folder that has the folder that your encrypt games are in (idk how it works but it does),
- Picture of extracted BOTW file that doesn't work with cemu, what am I doing wrong?
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How to run cdecrypt?
cdecrypt on Github
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megathread roms won't work
You need to unpack them dude. Run the folder through this https://github.com/VitaSmith/cdecrypt and it will spit out a new folder with 3 folders, code, content, and meta, inside meta will be your meta.xml file.
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how do i use this rom?
Either re-download the games as WUA or convert what you have with CDecrypt
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How do I use CDecrypt on mac?
After hours of headaches, I finally built cdecrypt for my mac. Whenever I run any of the execs it says: Last login: Wed Mar 29 20:41:54 on ttys001 /Users/myname/Downloads/cdecrypt-master/build/cdecrypt.build/Release/cdecrypt.build/Objects-normal/x86_64/Binary/cdecrypt ; exit; myname@myname-Air ~ % /Users/myname/Downloads/cdecrypt-master/build/cdecrypt.build/Release/cdecrypt.build/Objects-normal/x86_64/Binary/cdecrypt ; exit; cdecrypt [DEV VERSION] - Wii U NUS content file decrypter Copyright (c) 2020-2023 VitaSmith, Copyright (c) 2013-2015 crediar Visit https://github.com/VitaSmith/cdecrypt for official source and downloads.
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Game preservation
cdecrypt is the easiest decryption tool I know of, I don't think you even need to provide it a decryption key
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CEMU games with MacBook only
Next, games should be deciphered from their native format. I found only one way to do this on Mac is cdecrypt. You need to fetch repository and then make cdecrypt. It will build cdecrypt binary on your machine. Next you just cdecrypt / /
- Wii U file type? - downloaded a game and it looks like this
What are some alternatives?
SDL - Simple Directmedia Layer
cemu-linux - Play with Cemu on Linux (with high performance)
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
cemu_graphic_packs - Community Graphic Packs for Cemu
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
FunKiiU - Download content for Wii U
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
SmallerC - Simple C compiler
OpenSceneGraph - OpenSceneGraph git repository
miniaudio - Audio playback and capture library written in C, in a single source file.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
waifu2x-ncnn-vulkan - waifu2x converter ncnn version, runs fast on intel / amd / nvidia / apple-silicon GPU with vulkan