glew-cmake VS SDL

Compare glew-cmake vs SDL and see what are their differences.

glew-cmake

GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources (by Perlmint)

SDL

Simple Directmedia Layer (by libsdl-org)
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glew-cmake SDL
4 195
226 8,205
- 4.8%
6.9 10.0
4 months ago 3 days ago
C C
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glew-cmake

Posts with mentions or reviews of glew-cmake. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-11.
  • Felt Cute, Might git rm --rf
    3 projects | dev.to | 11 Aug 2023
    glew (which needs a CMake-wrapped downstream mirror to completely automate the build hooks), from https://github.com/Perlmint/glew-cmake
  • CMake can't find GLEW
    2 projects | /r/learnprogramming | 20 Feb 2023
    cmake_minimum_required(VERSION 3.16) project(P1_PR) add_executable(P1_PR src/main.cpp ) find_package(GLFW QUIET) if(NOT GLFW_FOUND) message(STATUS "GLFW not found, fetching from GitHub...") include(FetchContent) FETCHCONTENT_DECLARE( GLFW GIT_REPOSITORY https://github.com/glfw/glfw/ GIT_TAG 3.3.8 ) FetchContent_GetProperties(GLFW) if (NOT GLFW_POPULATED) set(FETCHCONTENT_QUIET NO) FetchContent_Populate(GLFW) set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(BUILD_GAMES OFF CACHE BOOL "" FORCE) add_subdirectory(${glfw_SOURCE_DIR} ${glfw_BINARY_DIR}) endif() endif() find_package(GLEW QUIET) if(NOT GLEW_FOUND) message(STATUS "GLEW not found, fetching from GitHub...") include(FetchContent) FETCHCONTENT_DECLARE( GLEW GIT_REPOSITORY https://github.com/Perlmint/glew-cmake GIT_TAG glew-cmake-2.2.0 ) FetchContent_GetProperties(GLEW) if (NOT GLEW_POPULATED) set(FETCHCONTENT_QUIET NO) FetchContent_Populate(GLEW) set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(BUILD_GAMES OFF CACHE BOOL "" FORCE) add_subdirectory(${glew_SOURCE_DIR} ${glew_BINARY_DIR}) endif() endif() target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_SOURCE_DIR} PRIVATE ${GLEW_SOURCE_DIR} ) target_link_libraries(${PROJECT_NAME} glfw glew32 opengl32 gdi32 glm ) target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_20)
  • Using CMake on Mac, GLEW builds successfully but doesn't let me include ? On Linux, this is not an issue ?
    1 project | /r/opengl | 27 Feb 2022
  • How do I get OpenGL working in a c++ vscode project?
    6 projects | /r/opengl | 3 Jun 2021
    I did it by using CMake and simply linking my executable with glew-cmake.

SDL

Posts with mentions or reviews of SDL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-19.
  • 12to11 – run Wayland applications on an X server
    1 project | news.ycombinator.com | 27 Apr 2024
    Wayland works well on the Steam Deck because Valve controls the whole system. Because they have their own Wayland compositor (Gamescope), they're able to implement protocols to work around issues in Wayland without being delayed by the bureaucratic process of getting them approved. Here's an SDL pull request where a graphics developer at Valve discusses how two protocols necessary for good GPU performance haven't been added to Wayland yet so Valve added equivalent protocols to Gamescope as a workaround: https://github.com/libsdl-org/SDL/pull/9345

    One thing to note is that the Steam Deck only uses Wayland for its fullscreen gaming mode. When you exit to its desktop mode (meant for running non-Steam software), it switches to X11.

  • C-Macs – a pure C macOS application
    11 projects | news.ycombinator.com | 19 Apr 2024
    The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.

    [1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa

  • Revert "video: Prefer Wayland over X11 (take 2)"
    4 projects | news.ycombinator.com | 24 Mar 2024
    Correct. It's explained here:

    https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...

    XWayland has special hooks into the compositors that normal wayland clients don't get.

  • Semantic Patching in C with Coccinelle
    1 project | news.ycombinator.com | 16 Dec 2023
    Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
  • reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
    9 projects | /r/cpp | 9 Dec 2023
    https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
  • BBC Basic returns on multiple platforms, open sourced
    3 projects | news.ycombinator.com | 29 Nov 2023
    If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?

    I think there's a lot more going on than that. Here's SDL's current pixel access code:

    https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...

  • Games! How they write code for SDL (+ interview with the creator)
    1 project | dev.to | 17 Nov 2023
    We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
  • Regarding including external libraries and prefix folders.
    1 project | /r/cpp_questions | 30 Sep 2023
    FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
  • SDL3 Filesystem API RFC
    1 project | news.ycombinator.com | 18 Aug 2023
  • Chip8 emulator
    2 projects | /r/EmuDev | 17 Aug 2023
    It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.