openmw
wabbajack
openmw | wabbajack | |
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103 | 33 | |
- | 688 | |
- | 4.4% | |
- | 7.8 | |
- | 4 days ago | |
C# | ||
- | GNU General Public License v3.0 or later |
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openmw
- [Release] Animation Blending
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Do you advise to play on 0.48 RC or nightly build?
I heard that the weapon hit time problem and some of the AI magic use (notably Snowy Granius no longer summoning his skeleton) are currently fixed (or partly for the magic use AI) in Nightly, as well as some new features like volumetric fog.
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Now that the dust has settled...
specifically, I wanted to talk about their post that they kept mentioning- https://gitlab.com/OpenMW/openmw/-/issues/5270
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Steam Deck Tracking Playtime
I couldn't find a way to get this to work. Openmw version .48 downloaded from the GitHub has terrible performance issues when ran using the launch options %command%. I'm talking about using the launch options file path for Morrowind when launching in Steam. It works fine in desktop mode when launching via openmw-launcher and supposedly has to do with the steam os overlay? https://gitlab.com/OpenMW/openmw/-/issues/7498 The flatpak works fine when added as a non steam game but is there a way to launch openmw and track playtime for Morrowind? It's easy on windows to do just by renaming openmw launcher to Morrowind launcher.exe in the game folders. I've read a potential solution is running the Windows version with proton but wish it would be able to work with the native Linux builds.
- How long do OpenMW builds stay in the RC phase?
- Shadows disappearing when I'm at the wrong angle! whoops!... any ideas? absolutely stumped.
- OpenMW: Open-source TES3: Morrowind reimplementation
wabbajack
- SKYRIM VR, JUST WOW!
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OpenMW: Open-source TES3: Morrowind reimplementation
As far as I know, downloading and installing each mod is the main method for the modding-openmw lists.
There is a tool to try to automate game modlist installs called Wabbajack [1]. It was briefly discussed on the openmw forums [2]. I'm not sure if anyone has tried further to get the modding-openmw lists working with it. I have never used Wabbajack, so I don't know too much other than it exists. It still seems to have extra requirements according to the post, including a premium NexusMods account if you don't want to manually download everything.
Just as I typed all the above I saw a mention of portmod [3] in the modding-openmw guide about mod managers. Seems it's like Gentoo's portage, but for game mods. I see it has some meta packages for modding-openmw in their ebuild-like repository [4], but I don't think any of the big lists have been updated in awhile. Also, there again seems to be issues with it auto downloading from NexusMods mentioned in the issue tracker. Nevertheless, it looks to be an interesting project.
[1] https://github.com/wabbajack-tools/wabbajack
[2] https://forum.openmw.org/viewtopic.php?t=7581
[3] https://gitlab.com/portmod/portmod
[4] https://portmod.gitlab.io/openmw-mods/meta-momw/
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[Epic] Fallout: New Vegas - Ultimate Edition (Free / 100% Off)
There haven't been a need to mess around with mod load order since at least 2019.
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The process cannot access the file '___' because it is being used by another process
https://github.com/wabbajack-tools/wabbajack/releases/tag/3.0.5.0 download for 3.0.5.0
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can you mod pirated Skyrim . sorry bad English
Wabbajack is the name of an installer to simplify installing mods, in these days of a modded skyrim install having potentially hundreds of mods totalling more gigs than the entire primary game install.
- Game+mods, how to backup/transfer files?
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Hashes for BSA don't match after extraction
All previous releases are readily available on the Wabbajack Github Releases page: https://github.com/wabbajack-tools/wabbajack/releases
- Wabbajack WILL NOT Work On My PC!
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Many issues updating to latest version, please help.
To do that: download https://github.com/wabbajack-tools/wabbajack/releases/download/2.5.3.28/2.5.3.28.zip. Unzip to a folder called 2.5.3.28 inside your directory where wabbjack.exe is located. Run 2.5.3.28\wabbajack.exe
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In Oblivion Is there a mod menu that let’s you manage your mods like what thee MCM menu is for Skyrim but instead for Oblivion? 🤔
You can also check out Wabbajack which is used with this modding guide. This should hopefully set you on the right path. Pre-Skyrim modding typically uses 3rd party modding software that is more in-depth and configurable than MCM to the detriment of being accessible to those less inclined to spend time setting up mods.
What are some alternatives?
openmw-shaders - Photorealistic shaders for Morrowind
wabbajack-autodownload - Automates downloading a Wabbajack mod list without a premium Nexus account
TES3MP - Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
Librum-for-Skyrim-VR - Wabbajack modlist installer for Librum
portmod
vivanewvegas-wabbajack - A Wabbajack port of the Viva New Vegas modding guide.
openmw - OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
EnderalVREssentials - Enderal VR Modlist for Wabbajack
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
emw - Enderal Modlist for Wabbajack
rtx-remix - Combined repo for the RTX-Remix runtime
nexus-autodl - Nexus AutoDL is an autoclicker (a.k.a., autodownloader, bot) that helps automate downloading mods from Nexus Mods