SVT-AV1
encode-scripts
SVT-AV1 | encode-scripts | |
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176 | 1 | |
- | 85 | |
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- | 4.1 | |
- | 10 months ago | |
Python | ||
- | Creative Commons Attribution Share Alike 4.0 |
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SVT-AV1
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Any recent comparison between the encoders, specially rav1e and SVT-AV1?
The docs mention that the unit for this option is in "frames" (not "seconds").
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SVT-AV1 git: Neon optimizations across all processes - part2
From the pull request:
- SVT-AV1 git: Updating encoding parameters during the encoding session (RTC only)
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Guide to Adopting AV1 Encoding
In these tests SVT-AV1 beats x265 on quality:
- FullHD: http://compression.ru/video/codec_comparison/2022/main_repor...
- FullHD 10-bit: http://compression.ru/video/codec_comparison/2022/10_bit_rep...
- 4K: http://compression.ru/video/codec_comparison/2022/4k_report....
SVT-AV1 has seen a number of speed ups in recent releases:
https://gitlab.com/AOMediaCodec/SVT-AV1/-/releases
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10-bit and 4:2:2 Chroma Subsampling support for AV1?
I don't see this options under the "Advanced features" like for H.265/HEVC (for example). Also, adding "-input-depth 10" manually to the command line doesn't work (it doesn't recognize the parameter, despite it clearly being written here as one of them).
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Does Handbrake publish AV1 documents?
Docs for SVT-AV1 at https://gitlab.com/AOMediaCodec/SVT-AV1/-/tree/master/Docs
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[SVT-AV1 Git] The experimental SSIM RD tune in SVT-AV1 has been added to mainline
I find it interesting that you know the project well enough to get to the pre-compiled binaries page, yet somehow missed that the merge request explictly calls out a VMAF LOSS for the SSIM tune by several percentage points.
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What's the status of AV1 encoding on ARM?
SVT-AV1 has no NEON.
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My AV1 testing (Part 3)
I used the precompiled FFmpeg from SVT-AV1's git: https://gitlab.com/AOMediaCodec/SVT-AV1/-/jobs/4540276837
- SVT-AV1 1.6.0 windows x64 binaries ?
encode-scripts
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Google Quietly Added HEVC Support in Chrome
This'll be long-winded excitement to talk about the weird little community, but I think a lot of that depends on the circles you run in and the content you consume.
There is surely a lot of low-effort GUI handbrake encodes online. But most of the """well-respected""" piracy groups put a surprising amount of effort into filtering and such to correct artifacts, both due to the compression and due to the source material itself.
A lot of these people are using tools like VapourSynth with a variety of scripts they've put together and x264 or x265 directly rather than ffmpeg. You can see a couple of guides written about some of the processes they perform:
- <https://silentaperture.gitlab.io/mdbook-guide/introduction.h...> (all video content)
- <https://guide.encode.moe> (anime-focused)
And some links to the kinds of filtering code pirates write for movies/tv/anime:
- <https://git.concertos.live/OpusGang/EncodeScripts> (MANY VapourSynth and AviSynth scripts for both live-action content and anime)
- <https://github.com/Beatrice-Raws/encode-scripts>
And while not directly related to the encoding side of things, but if any of that is interesting, in addition to the encoding side of things, pirate fansubs also get pretty complex, particularly for anime since, unlike the unstyled SRT subs most people come across for foreign movies online, anime fansubs tend to use ASS [1] subtitles with lots of styling to accomplish things like cleanly replacing Japanese text in a letter someone is reading or adding non-distracting subtitles for background text (e.g., signs on buildings, etc).
To do a lot of that, though, these subtitles often pack fonts into the video container to allow the media player to render things as expected without resorting to "hardsubbing" (i.e., pre-rendering the subtitles into the video itself)—which is one of many reasons container formats like Matroska (MKV) is so popular in those communities.
An interesting thing to see come out of that is that I have noticed some fansubbing groups move to proper build tools, like Gradle, to automate portions of their workflows. As an example, SubKt, a Gradle plugin, allows them to essentially have CI/CD for their subtitling projects by doing integrity checks on the fonts, linting the subtitles/fonts to ensure the selected fonts actually have glyphs for all the text, templating and merging so that different team members can work on things like the script/timing while another does styling, and then packaging and publishing tasks to bundle everything up into an MKV at the end and upload the result to torrent sites.
If any of that is interesting, here are some links to SubKt + some real-world finished projects making use of it:
- <https://github.com/Myaamori/SubKt>
What are some alternatives?
Av1an - Cross-platform command-line AV1 / VP9 / HEVC / H264 encoding framework with per scene quality encoding
enable-chromium-hevc-hardware-decoding - A guide that teach you enable hardware HEVC decoding & encoding for Chrome / Edge, or build a custom version of Chromium / Electron that supports hardware & software HEVC decoding and hardware HEVC encoding.
rav1e - The fastest and safest AV1 encoder.
Joshiraku - Kaleido-subs release of Joshiraku (Rakugo Girls)
FFmpeg-Builds
VSMPEG - Boilerplate VapourSynth script that handles a few common operations. It internally uses pvsfunc to handle scan, vfr, and vst.
aom-av1-lavish - A fork of aom-av1-psy, which is a fork of aomenc. Designed to open up the encoder for hyper-tuning and fidelity.
enable-chromium-hevc-hardware-deco
media-autobuild_suite - This Windows Batchscript helps setup a Mingw-w64 compiler environment for building ffmpeg and other media tools under Windows.
DotCrawlPlusPlus - A modernization of DotCrawlPlus, an filter that emulates analog artifacts.
ab-av1 - AV1 re-encoding using ffmpeg, svt-av1 & vmaf.
SVT-AV1 - Welcome to the GitHub repo for the SVT-AV1! This repo is set to read-only for archiving purposes. Please join us at https://gitlab.com/AOMediaCodec/SVT-AV1. We look forward to seeing you there