gitbook
twinejs
gitbook | twinejs | |
---|---|---|
46 | 408 | |
26,364 | 1,794 | |
0.4% | - | |
9.8 | 8.5 | |
8 days ago | 15 days ago | |
TypeScript | TypeScript | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gitbook
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Alternatives to Docusaurus for product documentation
GitBook is a well-known online platform for developing, sharing, and publishing technical documentation. Although it’s not open source, it offers free and paid plans, with the free plan having limited features and functionalities. The paid plans unlock more features, such as custom domains, team collaboration, and advanced analytics.
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A list of SaaS, PaaS and IaaS offerings that have free tiers of interest to devops and infradev
GitBook — Platform for capturing and documenting technical knowledge — from product docs to internal knowledge bases and APIs. Free plan for individual developers.
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Title: Crafting Compelling Narratives: A Guide to Writing Stories with GitBook – Free Scrivener Alternative
Visit GitBook and sign up for an account.
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Documentation storage
A buddy of mine started looking at https://www.gitbook.com/
- Gitbook: Technical Documentation with Version Control
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Open-Source Washing
GitBook hasn't been open source since October 2018 (https://github.com/GitbookIO/gitbook) and software is usually judged by its most recent version. GitBook in its current form is a proprietary web service.
VSCodium does exclude the proprietary features of Visual Studio Code, but I don't see how that should disqualify VSCodium from being open source. In fact, I use VSCodium frequently and I am satisfied with its feature set. VSCodium is also maintained by someone who is not employed by Microsoft, so I don't think it's fair to say that it is intentionally designed to be inferior to Visual Studio Code.
- Show HN: Open-source obsidian.md sync server
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User Guides in Code Documentation: Empowering Users with Usage Instructions
GitBook is a collaborative documentation tool that allows anyone to document anything—such as products and APIs—and share knowledge through a user-friendly online platform.
- Différentes façons de déployer une application front faites en JS
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🪧 MiniBolt version 2 has been relesed! ⬆️🚀
Contributors and collaborators will do PR through code programming or using the design block builder gitbook.com
twinejs
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Ask HN: Modern Day Equivalent to HyperCard?
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/
FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.
When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.
Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."
The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.
As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
What are some alternatives?
BookStack - A platform to create documentation/wiki content built with PHP & Laravel
RenPy - The Ren'Py Visual Novel Engine
mdBook - Create book from markdown files. Like Gitbook but implemented in Rust
ink - inkle's open source scripting language for writing interactive narrative.
Docusaurus - Easy to maintain open source documentation websites.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
honkit - :book: HonKit is building beautiful books using Markdown - Fork of GitBook
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
MkDocs - Project documentation with Markdown.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
TiddlyWiki - A self-contained JavaScript wiki for the browser, Node.js, AWS Lambda etc.
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.