poker
openmc
poker | openmc | |
---|---|---|
2 | 4 | |
5 | 699 | |
- | 2.3% | |
0.0 | 9.4 | |
over 2 years ago | 1 day ago | |
Haskell | Python | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
poker
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The Law of Large Numbers, or Why It Is a Bad Idea to Go to the Casino
I wrote a Haskell version that includes two components:
A very efficient function to rank a set of Texas Hold’em hands.
A Monte Carlo situation that gives you the probability of winning each hand from any known amount of information.
It is available here: https://github.com/ghais/poker
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Looking for review: base Poker library
The reason for excluding a 7-card evaluator is threefold - I have no imminent need for it (yet), I want to do so but haven't done it, and I'm hoping to accommodate ghais' work here: https://github.com/ghais/poker. I'm not sure whether he's active though, since it's been a couple of weeks since I posted an issue. If you have work you'd like to include please ping me, or we can discuss what architectural work would be required. I do, however, think that a 7-card evaluator might be best kept as a separate package. One reason is because the naming for an evaluator might heavily conflict with other applications. On the other hand, it would be easier to maintain in a single library - I'm very open to the discussion.
openmc
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The Law of Large Numbers, or Why It Is a Bad Idea to Go to the Casino
It was actually invented for this.
Open source radiation transport Monte Carlo code here if you'd like to play around:
https://github.com/openmc-dev/openmc
- Ask HN: Has anyone worked at the US National Labs before?
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The art of solving problems with Monte Carlo simulations
Even given their nuclear weapons origin, we lowly civil nuclear power engineers still use Monte Carlo methods all day every day. We all make our employers buy big supercomputers or get us access to the national lab leadership class HPC to just pound the hell out of our reactor design problems with random particle transport chains. Sure there are (dramatically) faster deterministic methods that are generally good enough, but Monte Carlo allows you to use exact geometry and not bother too much with the pesky art of computing average nuclear interaction probabilities.
Heck, my buddy at MIT made an open-source Monte Carlo code called OpenMC that's now run by Argonne National Lab [1]. Now everyone can do truly legit reactor design with Monte Carlo!
[1] https://github.com/openmc-dev/openmc
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What is the difference between std::bad_alloc and std::out_of_range
openmc source code
What are some alternatives?
TexasSolver - 🚀 A very efficient Texas Holdem GTO solver :spades::hearts::clubs::diamonds:
monteCarlo - Finding Areas Using the Monte Carlo Method
PokerMonteCarloAPI
Svelte - Cybernetically enhanced web apps
simsopt - Simons Stellarator Optimizer Code
awesome-nuclear - A curated list of open source projects used in nuclear science and engineering