genuary2022
processing
genuary2022 | processing | |
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14 | 456 | |
25 | 6,449 | |
- | 0.1% | |
0.0 | 0.0 | |
about 2 years ago | 5 months ago | |
Processing | Java | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
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genuary2022
- Genuary 2024: Generative Art / Creative Coding Month
- Genuary 2024
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I used blender to make a loop everyday for genuary, here is a compilation of them
More info about genuary can be found here
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Creative coding, making loops with Processing
For anyone that wants to try this type of coding, I would recommend just to start. Pick your favorite language and just start drawing things. You will often need some thing that you don't know, but you will learn as you go. It often feels like 'hacking' to get result. Coding train, reddit, and personal blogs are perfect starting points. Remember, like any art, it is about process, not result.
BTW: Every January is month of creative coding (https://genuary.art/), so you can join hundreds of other artists in 'solving' daily prompts. I did last Genuary (well not all prompts), and I got some some results that I am proud of (https://github.com/ubavic/genuary2022). That was the first time I coded in Processing.
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I recently started learning how to code and I really wanna get into creative coding, some tips, tricks and tutorial videos would be much appreciated
Check out #genuary on twitter, insta, mastodon and reddit for inspiration. https://genuary.art/
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Simple kinetic typography experiment that loops perfectly (Coded in P5.js for Genuary)
Typeset in Satoshi. Created for Genuary (Daily generative art experiments), and you can find other such loops that I’m creating daily on my IG.
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Waterworks
I made this for genuary 2023, the prompt was "glitch art". It was made in Touchdesigner using a glsl-driven particle system :)
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Announcing GENUARY 2023 (https://genuary.art)
Check out the website for the prompts and other info!!
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VHS Vomit (Cycles)
Made for day 18 of Genuary 2022 - http://genuary.art/
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Day 12: Packing circles in square [processing]
Here you go
processing
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Our tools shape our selves
reply
I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
What are some alternatives?
py5generator - Meta-programming project that creates the py5 library code.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Bonzomatic - Live shader coding tool and Shader Showdown workhorse
manim - A community-maintained Python framework for creating mathematical animations.
awesome-generative-art - Awesome generative art
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
3D_Island_Generator_In_Processing
kaboom.js - 💥 JavaScript game library
py5 - A Python library that makes Processing available to the CPython interpreter using JPype.
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
book-mdpc - Il cinema tra le righe... di codice!
love - LÖVE is an awesome 2D game framework for Lua.