generative-art-in-go
processing
generative-art-in-go | processing | |
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9 | 456 | |
101 | 6,448 | |
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0.0 | 0.0 | |
about 3 years ago | 5 months ago | |
HTML | Java | |
MIT License | GNU General Public License v3.0 or later |
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generative-art-in-go
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golang generative gif thumbnails from a source image
Based off new code I'm writing, derived from https://github.com/preslavrachev/generative-art-in-go
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Trying out some new generative techniques with Go.
The code should eventually make it to my GitHub repo.
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Processing equivalent in GoLang
I will. It would be a shame if it’s not there already. I wrote an entire book using gg alone, so I thought it must something that everyone was aware of it.
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FollowFriday, anyone?
Let me start. My name is Preslav and I am a software developer / entrepreneur who has been passionate about generative art since 2011. I first started working with Processing, but discovering Go as part of my work was the thing that rekindled my passion. So much that I wrote a book about it at the start of the year; https://preslav.me/generative-art-in-golang/
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What do genetic algorithms dream of?
A sketch painted by a genetic algorithm written in Go. The learning will make it into a future chapter of my book, Generative Art in Go: https://preslav.me/generative-art-in-golang/
- "Hope" - part of my Photosynthetic collection, first time making code-driven art!
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I have been experimenting with particle effects and Perlin noise lately. All written in Go, of course ;)
I am working on new bonus chapters for my "Generative Art in Go" book and this part will most likely make it in a future update. Another likely candidate are genetic drawing algorithms (I promise to do a separate teaser on those :))
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Ebook Creation
I’ve recently twittern and self-published a book that I put together entirely in Obsidian: https://preslav.me/generative-art-in-golang/
- I have made the companion code to my book "Generative Art in Go" available on GitHub. The last step before the book's first release.
processing
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Our tools shape our selves
reply
I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
What are some alternatives?
canvas - Cairo in Go: vector to raster, SVG, PDF, EPS, WASM, OpenGL, Gio, etc.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
p5 - p5 is a simple package that provides primitives resembling the ones exposed by p5js.org
manim - A community-maintained Python framework for creating mathematical animations.
mondrian-art - 🖼️ Generate Piet Mondrian Art
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
p5 - p5 is a Python package based on the core ideas of Processing.
kaboom.js - 💥 JavaScript game library
swipl-wasm - Run SWI-Prolog in your browser using WebAssemply
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
go-gst - Gstreamer bindings and utilities for golang
love - LÖVE is an awesome 2D game framework for Lua.