gelato-ui
react-postprocessing
gelato-ui | react-postprocessing | |
---|---|---|
2 | 5 | |
37 | 1,032 | |
- | 1.8% | |
0.0 | 7.1 | |
over 1 year ago | about 1 month ago | |
TypeScript | JavaScript | |
- | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gelato-ui
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Migrating my Gatsby MDX blog to AstroJS (and why you shouldn't)
My goal was to try a few new libraries and get experience under my belt (cause isn’t that what dev blogs are for?). I’d swap out Gatsby for **Astro,** and Styled Components + Styled System for **Vanilla Extract**. I was interested in trying Astro as it just hit 1.0, and I’ve been experimenting for a while with Vanilla Extract as a way to write Typescript powered styles and export to CSS.
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Creating a design system using Vanilla Extract CSS
You can find the design system I was experimenting with on Github, I called it Gelato UI in honor of the Vanilla Extract it takes to make it.
react-postprocessing
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Migrating my Gatsby MDX blog to AstroJS (and why you shouldn't)
For the post processing I used @react-three/post-processing components, and to get the look just right I created a debug panel using Leva to adjust some values (like bokeh blur).
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Lost on How To Implement Custom Post Processing, React
I'm attempting to implement custom post processing in react three fiber but I do not know how to go about it. I've tried to use these links as reference:https://github.com/pmndrs/react-postprocessing/blob/master/api.mdhttps://github.com/pmndrs/postprocessing/wiki/Custom-Passeshttps://github.com/pmndrs/postprocessing/wiki/Custom-Effects
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HELP! how to create a custom postprocessing effect for react-three-fiber.
Hi all I've been fiddling with three.js for some time now! and recently started using react-three-fiber just because it's easy to use and declarative. I was wondering if someone here could help me out creating a custom postprocessing effect for my r3f project. I have the shader code already and I have seen pmndrs' code to extend three.js effect class but I'm unable to implement it with the shader code I have. the link to pmndr's / paul Hanchel's code Here and shader code for lens distortion effect Here or on stack overflow here. please assume I know nothing! thanks in advance!
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issues using react-postprocessing selective bloom
looks like an active bug when using three r135 and above https://github.com/pmndrs/react-postprocessing/issues/111
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I have started an everyday generative art project using React (and Three.js)
React Three Fiber with Drei and Postprocessing
What are some alternatives?
nx - Smart Monorepos · Fast CI
drei - 🥉 useful helpers for react-three-fiber
styled-components - Visual primitives for the component age. Use the best bits of ES6 and CSS to style your apps without stress 💅
Next.js - The React Framework
astro - The web framework for content-driven websites. ⭐️ Star to support our work!
R3F-CRA-Starter - A starter project for React-Three-Fiber bootstrapped with Create-React-App and some useful packages
vanilla-extract - Zero-runtime Stylesheets-in-TypeScript
postprocessing - A post processing library for three.js.
ryosuke-gatsby-blog - Static PWA React-powered portfolio and blog built with GatsbyJS
react-three-flex - 💪📦 Flexbox for react-three-fiber
three.bas - THREE.JS Buffer Animation System
r3f-world-with-character - A 3D world with nature objects and a character that can move around using your keyboard. Let the character walk, run or dance.