gegl VS sdl2

Compare gegl vs sdl2 and see what are their differences.

sdl2

Haskell bindings to the SDL2 library (by haskell-game)
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gegl sdl2
- 3
3 353
- 0.8%
0.0 5.6
about 7 years ago 2 months ago
Haskell Haskell
GNU Lesser General Public License v3.0 only BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gegl

Posts with mentions or reviews of gegl. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning gegl yet.
Tracking mentions began in Dec 2020.

sdl2

Posts with mentions or reviews of sdl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-24.

What are some alternatives?

When comparing gegl and sdl2 you can also consider the following projects:

GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library

sdl2-cairo - Haskell library providing functions to use Cairo to draw on SDL textures and containing a Processing-style convenience drawing API.

brick - A declarative Unix terminal UI library written in Haskell

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)

webkit - Haskell interface to WebKitGTK+

threepenny-gui - GUI framework that uses the web browser as a display.

vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.

GLUtil - Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.

sdl2-mixer - Haskell bindings to SDL2_mixer.

GLUT - Haskell bindings to GLUT

sdl2-image - Haskell bindings to SDL2_image.