gdx-gamesvcs
Easy integration of gameservices in your libGDX game: Google Play Games, Apple Game Center, Amazon GameCircle and more (by MrStahlfelge)
gdx-texture-packer-gui
A simple way to pack and manage texture atlases for libGDX game framework. (by crashinvaders)
gdx-gamesvcs | gdx-texture-packer-gui | |
---|---|---|
1 | 5 | |
112 | 571 | |
- | 0.9% | |
0.0 | 8.3 | |
12 months ago | 4 months ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdx-gamesvcs
Posts with mentions or reviews of gdx-gamesvcs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-28.
-
The Bubble Game
Also wanted to thank mk-5 for their work on Firebase for LibGDX and MrStahlfelge for their work on Game services.
gdx-texture-packer-gui
Posts with mentions or reviews of gdx-texture-packer-gui.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-03.
- I just released a free alternative to Texture Packer on itch.io
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So i have a bunch of images in same size . How can i create a sprite sheet of all the images into one single image ?
You can use LibGDX's Texture Packer tool as one option to generate sprite atlases: https://github.com/crashinvaders/gdx-texture-packer-gui . You may have to put in some additional work here to suit your specific needs.
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Tile set help?
You may want to use this https://github.com/crashinvaders/gdx-texture-packer-gui
- What do you use to create pixel art and make animation sheets?
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Sprite class: I want to keep all object's sprites in one file
Another way you could go about this is by keeping the separate files in a folder, and then use an external tool such as GDX Texture Packer GUI to pack the sprites into an atlas, and then import the exported atlas in Godot using a custom EditorImportPlugin such as Rubonnek's GDX Texture Packer Atlas importer.
What are some alternatives?
When comparing gdx-gamesvcs and gdx-texture-packer-gui you can also consider the following projects:
gdx-fireapp - libGDX Firebase API
godot-gdx-texture-packer-atlas-importer - GDX Texture Packer Importer for the Godot Engine
talos - Talos Particle Engine
skin-composer - Create skins for LibGDX scene2d.ui with a graphical interface.
riiablo - Diablo II remade using Java and LibGDX
colorful-gdx - A libGDX mechanism to manipulate colors in powerful ways
libGDX - Desktop/Android/HTML5/iOS Java game development framework