gdnim
godot-nim based bootstrapping framework supporting hot reloading (by geekrelief)
godot-nim-stub
Stub for Godot project with Nim support (by pragmagic)
gdnim | godot-nim-stub | |
---|---|---|
5 | 4 | |
54 | 23 | |
- | - | |
0.0 | 0.0 | |
8 months ago | over 4 years ago | |
Nim | Nim | |
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdnim
Posts with mentions or reviews of gdnim.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-12.
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Programming a Rogue-Like with Rust
Another option is Nim. Looks and writes like Python but closer to C in performance. It also has static typing so I prefer it for scripting as well.
People have built a few games with the Nim Godot bindings:
https://github.com/pragmagic/godot-nim
There’s also an interesting project to do hot reloading using dlls:
https://github.com/geekrelief/gdnim
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How can I understand what "bindings to" libraries really do?
I've been down this road. I forked godot-nim to https://github.com/geekrelief/gdnim and have add several features. I've since moved on to working on https://github.com/geekrelief/tm-nim, a binding for The Machinery.
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Frustrating ergonomics of GDNative in 3.3 -- are these addressed for 4.0?
I maintain a fork of the godot-nim binding https://github.com/geekrelief/gdnim/ All your issues I've dealt with by not relying on the godot editor. Instead I do all the setup with my build script which can generate the gdnlib, gdns, and tscn file for a node with script attached.
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Godot 3.2 PR: all languages script class support and custom resource exports. Request for testing.
This is my first exposure to this and the proposal. I maintain a fork of godot-nim, https://github.com/geekrelief/gdnim. I know someone who was trying to exchange data between gdscript and godot-nim. Nim has a generic vector type: seq[T], and he was trying to expose that to gdscript. I told him to use an Array of Variants instead. Would this PR allow us to expose data structures from gdnative (or whatever) to gdscript?
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I think Nim community should focus more on Godot engine.
I can't speak to the issues with setting things up. I never had a problem on Windows. But if you need help create an issue on the godot-nim repo someone might come along and help. I know at least one person that uses/used a mac to get godot-nim running. On my own repo, https://github.com/geekrelief/gdnim I plan to get osx working, but it's not my main dev machine.
godot-nim-stub
Posts with mentions or reviews of godot-nim-stub.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-12.
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Plans for Nim bindings for Godot 4?
I tried building the stub project And it wasn't that difficult.
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Frustrating ergonomics of GDNative in 3.3 -- are these addressed for 4.0?
As for gdnim, it's my framework built on top of godot-nim. https://github.com/pragmagic/godot-nim https://github.com/pragmagic/godot-nim-stub
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I think Nim community should focus more on Godot engine.
I was able to get godot-nim-stub working without errors, including adding in my own print line in fpscounter.nim in the method process.
What are some alternatives?
When comparing gdnim and godot-nim-stub you can also consider the following projects:
godot-nim - Nim bindings for Godot Engine
upbge - UPBGE, the best integrated game engine in Blender
godot-lang-support - A community-maintained list of Language Support Projects for Godot Engine.
enu - A Logo-like 3D environment, implemented in Nim
DPDK-WiFi - DPDK version with support for ath10k-based wireless NICs
nim-fswatch - Nim wrapper for the fswatch library
rfcs - Suggest changes to Bevy and view accepted designs
Godot - Godot Engine – Multi-platform 2D and 3D game engine
tm-nim - Nim binding generator for The Machinery