gdextension-nim
nodot
gdextension-nim | nodot | |
---|---|---|
2 | 8 | |
45 | 306 | |
- | 5.6% | |
10.0 | 7.3 | |
over 1 year ago | about 1 month ago | |
Nim | GDScript | |
MIT License | MIT License |
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gdextension-nim
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Anybody still trying to make Godot 4.X bindings?
I started some, based on the pure C instructions at https://github.com/gilzoide/hello-gdextension/blob/main/1.hello-c/README.md But it takes quite a bit of work to make the rest happen, and I'm not focusing on godot myself (making my own engine/framework), so I lost motivation for it. I figure this could also be the situation for other people who could potentially make them, like the attempt that was started at https://github.com/Hapenia-Lans/gdextension-nim So that's why I mention it. Maybe not very practical info, but thought it could be of help to know.
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Godot 4.0, C# or GDScript & GDExtension. Which will you use and why?
Someone seems to be working on that right now : https://github.com/Hapenia-Lans/gdextension-nim
nodot
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Anybody still trying to make Godot 4.X bindings?
You probably want a different name, because: https://github.com/nodotproject/nodot
- Nodot v0.2.1 release highlights
- Nodot Node: Fire3D - set your nodes alight!
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[Hobby/RevShare] New to game development looking for a project
If you're interested in working on the building blocks for games (and also Godot engine), I'm building a node library. https://github.com/NodotProject/nodot
- Nodot v0.2.0 release is up and with a playable (win x64) demo!
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Godot 3D
Feel free to check out my project: https://github.com/NodotProject/nodot
What are some alternatives?
gdnative - Rust bindings for Godot 3
godotnim-samples - Dodge the Creeps and Conways Game of Life in Godot, and Nim!
nimrodot - Nim Godot 4.x GDExtension wrapper (Proof of Concept)
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
godot-nim - godot 4.x bindings for nim-lang (early stage)
NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
hello-gdextension - Samples and experiments using Godot 4 + GDExtension
ROTA - Godot 3.5.2 / Gravity Bending Puzzle Platformer Game
godot-go - Go bindings for Godot 4.2 GDExtension API