gdUnit3
godot-3-demos
gdUnit3 | godot-3-demos | |
---|---|---|
26 | 7 | |
306 | 1,762 | |
- | - | |
5.2 | 0.0 | |
9 months ago | 11 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdUnit3
- GdUnit3 V2.4.2 the Unit Test Framework is out and will go now intomaintenance mode! The development of GdUnit continues with GdUnit4, which is designed for use with Godot4.
-
GdUnit3 v2.4.0 is out. Release nodes:https://github.com/MikeSchulze/gdUnit3/releases/tag/v2.4.0
Release Nodes
- GdUnit3 v2.3.0 is now out! A huge update. https://github.com/MikeSchulze/gdUnit3/releases/tag/v2.3.0
- The Godot Unit Testing (GUT) library is pretty good.
- GdUnit3 v2.2.5 is out
- Does Godot have a unit test framework?
- GdUnit3 v2.2.0 is out and supports now C# .net6
-
Next update of GdUnit3 (Godot Unit Testing) v2.1.0 is out
You are also welcome to post your questions or feedback at https://github.com/MikeSchulze/gdUnit3/discussions.
-
How to open script with Godot's editor when you have set an external editor?
Why? Different reasons. Sometimes is related an addon/plugin, to be able to use a certain feature. In my case, I'm using Mike Schulze's gdUnit3 and I'd like to use some of the handy "create test" on a selected function and such.
- GdUnit3 v2.0.1 is out (Embedded unit testing Framework)
godot-3-demos
- Please help outdated codes
-
Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
-
Is Godot a good engine to teach in CS classes (K12) ?
I highly recommend getting started with GDQuest and Heart Beast for videos and resources: https://github.com/GDQuest/godot-demos https://www.youtube.com/c/Gdquest/playlists https://www.youtube.com/watch?v=mAbG8Oi-SvQ&list=PL9FzW-m48fn2SlrW0KoLT4n5egNdX-W9a
-
Deema's back, tell a friend
GDQuest made an overview over this class and there is a sample script on Github, which you can further cut down quite a bit to use with grids (in my case a Tilemap).
-
A little help with a star
Anyway, if you want to know more about how to use Astar in Godot, check out this overview by GDQuest and definitely have a look at the source code for this demo as well as the official Astar class API docs. AStar pathfinding is unfortunately but definitely not beginner stuff.
-
Started making a tower defense in Godot. Built in AStar made the pathfinding so easy!
Here's a nice script from gdquest which you can almost just drop onto a tile map and use. Requires little setup and will let you visualize your astar map via the tile map you attach it to. https://github.com/GDQuest/godot-demos/blob/master/2018/03-30-astar-pathfinding/pathfind_astar.gd
-
How do I make a health and damage system?
Here's some sample code. It's actually probably more than you need, but without seeing your project it's hard to tell.
What are some alternatives?
Gut - Godot Unit Test. Unit testing tool for Godot Game Engine.
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
godot-proposals - Godot Improvement Proposals (GIPs)
Planet-Generator - A procedural planet generator addon for Godot with terrain LOD.
vscode-extension-gdunit3 - Visual Studio Code Extension for GdUnit3
openseeface-gd - A GUI for running OpenSeeFace.
godot-4.0-tool_button - Ease development with an inspector button that's plumb simple.
godot-polygon2d-fracture - A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
gdUnit4 - A Godot Unit Test Framework. Support for GDScript and C# unit testing
godot_dynamic_split_screen - Dynamic split screen implemented in Godot
addons-btree - Visual Behavior Tree
Godello - Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)