gb-ctr VS mooneye-test-suite

Compare gb-ctr vs mooneye-test-suite and see what are their differences.

gb-ctr

Game Boy: Complete Technical Reference (by Gekkio)

mooneye-test-suite

Mooneye Test Suite is a suite of Game Boy test ROMs (by Gekkio)
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gb-ctr mooneye-test-suite
6 5
310 86
- -
6.8 5.3
17 days ago 3 months ago
Typst Assembly
Creative Commons Attribution Share Alike 4.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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gb-ctr

Posts with mentions or reviews of gb-ctr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    Gekkio's GB-CTR is a good reference of the SM83 (Gameboy CPU) with access pattern withM cycle accuracy. The GB-research repo by the same author also contains a lot of information.
  • Need help with CPU swap of Game Boy Pocket
    1 project | /r/consolerepair | 2 Apr 2023
    In case you're interested in the precise pinout, see Appendix D in gb-ctr: https://github.com/Gekkio/gb-ctr
  • Game Boy PPU Pixel Pipeine
    6 projects | /r/EmuDev | 3 Feb 2023
    Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
  • Best documentation for the details?
    8 projects | /r/EmuDev | 15 Jan 2023
    The thing about the Game Boy (or most consoles, really, but especially the Game Boy since it uses a custom CPU) is that we don't know all the details. People have had to reverse engineer it to figure stuff out. /u/gekkio is one of the people doing that work, and his technical reference and test suite are the (ongoing) results of that.
  • Need some guidance about how to start
    2 projects | /r/EmuDev | 14 Dec 2022
    This is a great resource: the complete technical reference.

mooneye-test-suite

Posts with mentions or reviews of mooneye-test-suite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-15.
  • Best documentation for the details?
    8 projects | /r/EmuDev | 15 Jan 2023
    The thing about the Game Boy (or most consoles, really, but especially the Game Boy since it uses a custom CPU) is that we don't know all the details. People have had to reverse engineer it to figure stuff out. /u/gekkio is one of the people doing that work, and his technical reference and test suite are the (ongoing) results of that.
  • I've made a Game Boy emulator using Rust and WebAssembly 🎮🕹ī¸
    4 projects | /r/rust | 16 Nov 2022
    I tested it with the classic dmg-acid2 test rom and another rom called sprite_priority.gb which is part of the Mooneye Test Suite.
  • Game Boy timing question
    1 project | /r/EmuDev | 10 Sep 2022
    I am working on my Game Boy emulator and I'm trying to get the timer to work with mooneyes acceptance tests. Take this one as an example.
  • Help debugging GB CPU timings
    4 projects | /r/EmuDev | 11 Aug 2022
    The mooneye-gb test suite has very specific tests for the timer (maybe too precise, they require emulating every little detail — but if you want that kind of accuracy, way to go)

What are some alternatives?

When comparing gb-ctr and mooneye-test-suite you can also consider the following projects:

MagenBoy - GameBoy and GameBoy Color emulator written in Rust

pandocs - The single, most comprehensive Game Boy technical reference.

gb-test-roms - Collection of Game Boy test roms.

GameboyCPUTests - Test data for developers of Gameboy emulators.

blarggs-test-roms - Blarggs Reproducible Gameboy Test Roms

boytacean - A GB emulator that is written in Rust đŸĻ€!

gb-research - Game Boy hardware research

pandocs - The infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference.

dmg-acid2 - 😀 The Acid2 test, now for the original Game Boy! 😀