gb-ctr VS DMG-CPU-Inside

Compare gb-ctr vs DMG-CPU-Inside and see what are their differences.

gb-ctr

Game Boy: Complete Technical Reference (by Gekkio)

DMG-CPU-Inside

Reverse-engineered schematics for DMG-CPU-B (by furrtek)
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gb-ctr DMG-CPU-Inside
6 4
310 308
- -
6.8 10.0
17 days ago over 3 years ago
Typst
Creative Commons Attribution Share Alike 4.0 Creative Commons Attribution Share Alike 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gb-ctr

Posts with mentions or reviews of gb-ctr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    Gekkio's GB-CTR is a good reference of the SM83 (Gameboy CPU) with access pattern withM cycle accuracy. The GB-research repo by the same author also contains a lot of information.
  • Need help with CPU swap of Game Boy Pocket
    1 project | /r/consolerepair | 2 Apr 2023
    In case you're interested in the precise pinout, see Appendix D in gb-ctr: https://github.com/Gekkio/gb-ctr
  • Game Boy PPU Pixel Pipeine
    6 projects | /r/EmuDev | 3 Feb 2023
    Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
  • Best documentation for the details?
    8 projects | /r/EmuDev | 15 Jan 2023
    The thing about the Game Boy (or most consoles, really, but especially the Game Boy since it uses a custom CPU) is that we don't know all the details. People have had to reverse engineer it to figure stuff out. /u/gekkio is one of the people doing that work, and his technical reference and test suite are the (ongoing) results of that.
  • Need some guidance about how to start
    2 projects | /r/EmuDev | 14 Dec 2022
    This is a great resource: the complete technical reference.

DMG-CPU-Inside

Posts with mentions or reviews of DMG-CPU-Inside. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    If you want to go deeper, you can look at the reverse engineered schematic of most of the stuff except the CPU core in the DMG-CPU-Inside project. You could also consult the MetroBoy project, which builds on the previous project and aims to be accurate pretty much down to the logic gate level.
  • Gate level chip documentation?
    2 projects | /r/EmuDev | 6 May 2023
    There's an ongoing project like this for the Gameboy that aims to build a logic block level description of the CPU and peripherals. There's also an emulator that's in very early stages (not sure if it's working at all yet). There's another edge accurate GB emulator which I don't believe is released yet, but should be work in progress.
  • Reverse-engineering the interrupt circuitry in the Intel 8086 processor
    1 project | news.ycombinator.com | 25 Feb 2023
    The furthest I've seen publicly is the original Playstation ASICs. http://psxdev.ru/ [Russian Language]

    Similar in time to the playstation ASICs (and similar design in sort of a soup of standard cells on a CMOS process), but at a gate count similar to Ken's fantastic work here on the 8086 is the work reversing the Gameboy SoC: https://github.com/furrtek/DMG-CPU-Inside

  • GameRoy: a cross platform and highly accurate Game Boy emulator
    8 projects | /r/rust | 20 Sep 2022
    First I would try to deduce the timing from this gate-level simulation of the game boy, but the master branch was broken at the time, so I didn't manage to compile it. So, I tried deducing it from its underling reverse engineered schematics, but it would take too much time, if it even was possible.

What are some alternatives?

When comparing gb-ctr and DMG-CPU-Inside you can also consider the following projects:

MagenBoy - GameBoy and GameBoy Color emulator written in Rust

metroboy - A repository of gate-level simulators and tools for the original Game Boy.

gb-test-roms - Collection of Game Boy test roms.

gameroy - A Game Boy emulator, disassembler and debugger, written in Rust

pandocs - The single, most comprehensive Game Boy technical reference.

SameBoy - Game Boy and Game Boy Color emulator written in C

blarggs-test-roms - Blarggs Reproducible Gameboy Test Roms

raw-gl-context - cross-platform OpenGL context creation

mooneye-test-suite - Mooneye Test Suite is a suite of Game Boy test ROMs

edge - Edge-accurate Game Boy emulator written in C++

gb-research - Game Boy hardware research

pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference