Our great sponsors
gapid | bumpalo | |
---|---|---|
1 | 16 | |
2,182 | 1,298 | |
0.2% | - | |
0.0 | 7.5 | |
about 1 year ago | 12 days ago | |
Go | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gapid
-
A new ProtoBuf generator for Go
> Arenas are, however, unfeasible to implement in Go because it is a garbage collected language.
If you are willing to use cgo, google already implemented one for gapid.
https://github.com/google/gapid/tree/master/core/memory/aren...
bumpalo
-
Rust vs Zig Benchmarks
Long story short, heap allocation is painfully slow. Any sort of malloc will always be slower than a custom pool or a bump allocator, because it has a lot more context to deal with.
Rust makes it especially hard to use custom allocators, see bumpalo for example [0]. To be fair, progress is being made in this area [1].
Theoretically one can use a "handle table" as a replacement for pools, you can find relevant discussion at [2].
[0] https://github.com/fitzgen/bumpalo
-
Rust Memory Management
There are ways to accomplish this as well. Different allocator libraries exist for this kind of scenario, namely bumpallo which allocates a larger block of memory from the kernel, and allocates quickly thereafter. That would amortize the cost of memory allocations in the way I think you're after?
- Custom allocators in Rust
-
A C Programmers take on Rust.
Meaning, storing a lot of things in the same block of allocated memory? Vec is a thing, you know. There's also a bump allocator library.
-
Hypothetical scenario - What would be better - C, C++ or Rust? (Read desc.)
There are data structures like slotmap, and relatively low-level crates like bumpalo. This is not to say that either fits your use case, just that you definitely have access to the necessary parts to fit what you describe.
-
Implementing "Drop" manually to show progress
Sometimes you can put everything in a bump allocator, then when you're done, free the entire bump allocator in one go. https://docs.rs/bumpalo/
-
Any languages doing anything interesting with allocators?
This is useful with crates like bumpalo which give you bump-allocation arenas whose lifetimes are tied to the objects they allocate.
-
I’m Porting the TypeScript Type Checker Tsc to Go
TSC doesn't need to "stick around", right? Just a run-once and the program is over?
In those cases, https://github.com/fitzgen/bumpalo works amazingly as an arena. You can pretty much forget about reference counting and have direct references everywhere in your graph. The disadvantage is that it's hard to modify your tree without leaving memory around.
We use it extensively in http://github.com/dioxusLabs/dioxus and don't need to worry about Rc anywhere in the graph/diffing code.
-
Allocating many Boxes at once
Probably bumpalo, but then its Box will have a lifetime parameter - bumpalo::boxed::Box<'a, dyn MyTrait>
-
Graydon Hoare: What's next for language design? (2017)
Strictly speaking, Rust doesn't need this as a built-in language feature, because its design allows it to be implemented as a third-party library: https://docs.rs/bumpalo
The biggest problem is that there's some awkwardness around RAII; I'm not sure whether that could have been avoided with a different approach.
Of course, ideally you'd want it to be compatible with the standard-library APIs that allocate. This is implemented, but is not yet at the point where they're sure they won't want to make backwards-incompatible changes to it, so you can only use it on nightly. https://doc.rust-lang.org/stable/std/alloc/trait.Allocator.h...
Or are you suggesting that the choice of allocator should be dynamically scoped, so that allocations that occur while the bump allocator is alive automatically use it even if they're in code that doesn't know about it? I think it's not possible for that to be memory-safe; all allocations using the bump allocator need to know about its lifetime, so that they can be sure not to outlive it, which would cause use-after-free bugs. I'm assuming that Odin just makes the programmer responsible for this, and if they get it wrong then memory corruption might occur; for a memory-safe language like Rust, that's not acceptable.
What are some alternatives?
agi - Android GPU Inspector
rust-phf - Compile time static maps for Rust
generational-arena - A safe arena allocator that allows deletion without suffering from the ABA problem by using generational indices.
DetectDee - DetectDee: Hunt down social media accounts by username, email or phone across social networks.
hashbrown - Rust port of Google's SwissTable hash map
debugger - Golang Debugger Graphical user interface for Go programming language. Based on Delve debugger
moonfire-nvr - Moonfire NVR, a security camera network video recorder
getghrel - getghrel(get github release) is a user-friendly command-line tool that fetches and installs the latest release assets from Github for MacOS and Linux (amd64 and arm64 architectures). It automatically detects your operating system and architecture, downloads the release, extracts it(if needed), and keep only the binary.
feel
protobuf-go - Go support for Google's protocol buffers
grenad - Tools to sort, merge, write, and read immutable key-value pairs :tomato: