gamescope-session
gamescope
gamescope-session | gamescope | |
---|---|---|
9 | 56 | |
109 | 2,662 | |
4.6% | 2.8% | |
7.7 | 9.7 | |
7 days ago | 1 day ago | |
Shell | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gamescope-session
- HoloISO, ChimeraOS, or a custom Arch install for a living room gaming PC?
- Asus ROG Ally will most likely be better in a lot of ways and that's ok
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What is the difference between gamescope and ChimeraOS's gamescope-session?
I'm trying out gamescope on my laptop, and I came across ChimeraOS's fork of it. I'm not sure why I would choose one over the other. ChimeraOS mentions something about "session switch", but I'm not sure what that's about.
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Something like gamescope but for the desktop
I did a little digging and found this: gamescope-session
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Guide: Alpha test HDR on Linux!
gamescope-session
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SteamDeck made me believe that I can finally abandon windows for good.
You’re not alone, it always felt a bit ‘dirty’ having to keep windows on my devices just for gaming. I had no idea how far Linux gaming had come along over the years until the steam deck. Now I’ve removed windows from everything and run an arch-based Linux install (I typically like Manjaro to avoid starting from complete bare-metal). Check out this to (easily) run some of the best features from steam os on any distribution as well -> https://github.com/ChimeraOS/gamescope-session
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Dock update under vanilla Arch or other distros? Reason being displays are recognized but no output.
I am using this: https://github.com/ChimeraOS/gamescope-session With this AUR: https://aur.archlinux.org/packages/gamescope-session-git
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Vanilla Arch + Jupiter/Holo Repos
with this or you will get an Steam update error.
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Steam Deck UI on Steam Desktop Client Beta
If you want to try: https://github.com/ChimeraOS/gamescope-session
gamescope
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The Linux graphics stack in a nutshell, part 1
I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.
The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )
The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.
- Gamescope -- How do I get this to work on Endeavouros?
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Firefox Is Going to Try and Ship with Wayland Enabled by Default
One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.
With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.
If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.
[0]: https://github.com/ValveSoftware/gamescope
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BG3 splitscreen on two monitors?
Use gamescope.
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Help needed to confirm two 3.5 bugs
While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
- I haven't seen much posted about it here, so I wanted to point out Valve's gamescope micro-compositor (Linux Gaming)
- Gamescope adds support for Reshade effects
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
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FYI on video corruption in cmd and terminal windows
Hey folks. I've got a 11900H motherboard and use the iGPU and stock Intel graphics drivers that I keep current. Even at baseline (so without overclocking of any kind, with good Corsair memory sticks configured without XMP and regardless of voltage), I would be able to use Windows 11 and the CMD or Terminal programs without issue but after some time they would be corrupt and unreadable. The fix was in Terminal, go into Settings, then Render, and turn on Software Rendering. I hope this helps someone else. FYI the corruption was very much like other Intel UHD graphics samples reported in this link: https://github.com/ValveSoftware/gamescope/issues/356
What are some alternatives?
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
gamemode - Optimise Linux system performance on demand
deckifier - SteamOS bits for Arch Linux and it's forks
holoiso - SteamOS 3 (Holo) archiso configuration
pkgs-baseos
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
steam-removable-media - Automounts and imports removable media as a Steam library
sway - i3-compatible Wayland compositor
steam-login - Put STEAM BigPicture mode at login screen
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine