gamescope-session
gamescope
gamescope-session | gamescope | |
---|---|---|
9 | 422 | |
109 | 1,792 | |
4.6% | - | |
7.7 | 7.9 | |
3 days ago | about 1 year ago | |
Shell | C++ | |
MIT License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gamescope-session
- HoloISO, ChimeraOS, or a custom Arch install for a living room gaming PC?
- Asus ROG Ally will most likely be better in a lot of ways and that's ok
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What is the difference between gamescope and ChimeraOS's gamescope-session?
I'm trying out gamescope on my laptop, and I came across ChimeraOS's fork of it. I'm not sure why I would choose one over the other. ChimeraOS mentions something about "session switch", but I'm not sure what that's about.
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Something like gamescope but for the desktop
I did a little digging and found this: gamescope-session
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Guide: Alpha test HDR on Linux!
gamescope-session
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SteamDeck made me believe that I can finally abandon windows for good.
You’re not alone, it always felt a bit ‘dirty’ having to keep windows on my devices just for gaming. I had no idea how far Linux gaming had come along over the years until the steam deck. Now I’ve removed windows from everything and run an arch-based Linux install (I typically like Manjaro to avoid starting from complete bare-metal). Check out this to (easily) run some of the best features from steam os on any distribution as well -> https://github.com/ChimeraOS/gamescope-session
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Dock update under vanilla Arch or other distros? Reason being displays are recognized but no output.
I am using this: https://github.com/ChimeraOS/gamescope-session With this AUR: https://aur.archlinux.org/packages/gamescope-session-git
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Vanilla Arch + Jupiter/Holo Repos
with this or you will get an Steam update error.
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Steam Deck UI on Steam Desktop Client Beta
If you want to try: https://github.com/ChimeraOS/gamescope-session
gamescope
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Multiple monitors genshin impact?
Maybe gamesope can help? Games are nested into it to allow for better control.
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X11 or Wayland?
Well I suppose you should start taking Wayland seriously then, because gamescope, the compositor on the Steam Deck, uses Wayland. https://github.com/Plagman/gamescope/blob/master/src/wlserver.cpp
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Tearing updates protocol (!65) · Merged
Mini-update: I spoke with Josh (and Strudel, who referenced me to the PR), and this has been already merged into gamescope.
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A year later, what's your take? Happy? Disappointed?
Valve staff is also aware they cannot force developers to retrofit 16:10 support into existing games (some do, many don't), so they even go the extra mile to provide extra functionality in gamescope to improve the 16:10 gaming experience for games that only support 16:9 natively.
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INPUT LATENCY ISSUE BEGGING FOR ACKNOWLEDGMENT
Source: https://github.com/Plagman/gamescope/issues/474
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Change refresh rate in gamescope via command line?
The ganescope github has all the commands and how to use them: https://github.com/Plagman/gamescope
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What is the difference between gamescope and ChimeraOS's gamescope-session?
I'm trying out gamescope on my laptop, and I came across ChimeraOS's fork of it. I'm not sure why I would choose one over the other. ChimeraOS mentions something about "session switch", but I'm not sure what that's about.
-
Something like gamescope but for the desktop
You can use gamescope on the desktop, I use it for a ton of games like No Man's Sky, Bethesda games, and any others that have alt tab instability.
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Van Gogh, AMD’s Steam Deck APU
For those that don't know (like me, three minutes ago) gamescope [1] is a Wayland compositor custom-written for games (and, I believe, what the Steam Deck uses). it's open source, and under the "BSD 2-clause" license.
[1]: https://github.com/Plagman/gamescope
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Modern BPM Steam with Ubuntu 20.04?
I assume that this is because I'm still using ye olde steamos-compositor (https://github.com/ValveSoftware/steamos-compositor/.) I'm interested in switching to gamescope (https://github.com/Plagman/gamescope) but I'm getting the feeling it won't work on my 20.04 vintage Ubuntu; the required version of meson isn't available and I can't find a PPA that contains gamescope. My instinct act this point is to just live with the pain, as fully dealing with this will likely involve just switching all the way to Arch to more closely match the newest SteamOS and I just don't want to do that right now. Anyone know if there is a middleground that will support a modern steam big picture mode without having to totally redo everything?
What are some alternatives?
gamescope - SteamOS session compositing window manager
Proton - Compatibility tool for Steam Play based on Wine and additional components
deckifier - SteamOS bits for Arch Linux and it's forks
sway - i3-compatible Wayland compositor
pkgs-baseos
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
steam-removable-media - Automounts and imports removable media as a Steam library
wine - Wine with a bit of extra spice
steam-login - Put STEAM BigPicture mode at login screen
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
holoiso - SteamOS 3 (Holo) archiso configuration
Magpie - An all-purpose window upscaler for Windows 10/11.