gamearchivejs
scratch
gamearchivejs | scratch | |
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1 | 51 | |
14 | 352 | |
- | - | |
0.0 | 9.1 | |
over 1 year ago | 12 days ago | |
JavaScript | C | |
- | The Unlicense |
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gamearchivejs
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What's the GLB file format?
If you're interested in a comparison (to see how much you'd have to write to do something similar to your glb.c) here is the GLB format code along with the encryption/decryption algorithm.
scratch
- Windows XP dedicated image viewer?
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What Happens Before the Main Function is Called ?
pbmview, an image viewer (windows subsystem).
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A couple freestanding parsers in C99
For comparison (for those following along): https://github.com/skeeto/scratch/blob/master/parsers/qoi.c https://github.com/skeeto/scratch/blob/master/parsers/ini.c
- (POSIX) theory and practice of the useless use of cat
- [2023-05-19] Challenge #400 [Intermediate] Practical Numbers
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Difference in accuracy when compiling in windows and linux
Another option I learned a couple years ago is embedding a UTF-8 manifest ([details])[https://github.com/skeeto/scratch/tree/master/libwinsane]. Also put the console in UTF-8 mode (SetConsoleOutputCP(CP_UTF8)), and you're done. Works on Windows 10 and later. This covers everything: argv is UTF-8 and fopen accepts UTF-8 paths. (This is exactly how CRTs should have worked all along.)
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I made this small program in C :)
I was thinking more about this and I realized it's quite easy to do it in arbitrary precision, so here's my take: https://github.com/skeeto/scratch/blob/master/misc/bswap.c
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Beside SDL, is there an easier way to just show a custom rectangle with text, cross-platform?
As was linked from my QOI article, here's my full decoder with comments: qoi.c. Each pixel decodes to a 32-bit integer, ABGR. That corresponds to SDL's SDL_PIXELFORMAT_ABGR8888. SDL_UpdateTexture copies that data into the texture's internal storage, and font is no longer needed. (In a real program I'd allocate it in a scratch arena, reset after initialization.)
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GitHub - pmkenned/pmk_string: A simple string library in C
A recent, interesting experience with function+context allocation: For more than a decade, Windows accidentally exposed part of zlib in a public DLL, and (overly-)clever applications can exploit this as a "system zlib." Though it doesn't export the "end" functions, so cleanup seems impossible. However, custom allocation works, so doesn't matter. I plugged it into an arena.
- decompressing a .deflate file?
What are some alternatives?
w64devkit - Portable C and C++ Development Kit for x64 (and x86) Windows
gameinfojs - High level interface to the functionality provided by the other game* libraries
busybox-w32 - WIN32 native port of BusyBox.
studiojs - Web interface for editing DOS games
BUSY - BUSY is a lean, statically typed, cross-platform, easily bootstrappable build system for GCC, CLANG and MSVC inspired by Google GN
libgamearchive - Library and command line utilities for examining and editing archive/group files used by DOS games
PSCalendar - :calendar: A set of PowerShell commands for displaying calendars in the console.
cimgui - c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets
PL3D-KC - A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.
ipcrypt - IP-format-preserving encryption, with a dedicated 4-byte cipher