fsharp-hedgehog
Json.NET
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fsharp-hedgehog | Json.NET | |
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5 | 53 | |
270 | 10,516 | |
0.0% | - | |
6.7 | 3.7 | |
9 months ago | 13 days ago | |
F# | C# | |
GNU General Public License v3.0 or later | MIT License |
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fsharp-hedgehog
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Resources to learn the F# ecosystem
Unit testing: I personally use FsUnit, specifically FsUnit.Xunit. There's some other libraries like Expecto and Hedgehog (property testing), but I haven't found a reason to use them. I recently started experimenting a little with Hedgehog. FsUnit integrates well into Visual Studio, since it sits nicely on top of NUnit and xUnit, and it's done everything I've needed so far.
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What are you working on? (2021-06)
Looks cool. Is there a reason why you didn't use FsCheck or Hedgehog? They're built to generate random data for testing, and can return the seed if a test fails so you can rerun the test with the exact same data once you figure out what the problem is - which is useful if the failure condition is rare.
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Mutation Testing
Haskell has QuickCheck and Hedgehog, and dotnet has both as well. F# is favored, but there's C# interop.
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LPT: There is a library called Bogus, you should know it exists much earlier than I did in my career.
Dotnet has FsCheck and Hedgehog. Both are primarily aimed at F#, but C# is supported as well.
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In praise of property-based testing
Hedgehog
Json.NET
- stopDoingJson
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Should you use Newtonsoft.Json or System.Text.Json in 2023?
This bug and many others related to time: https://github.com/JamesNK/Newtonsoft.Json/issues/862 And they will never get fixes, because the project is kind of dead. Edit: and actually, the creator claim to have made it like this on purpose, so I don't trust it anymore.
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Removing default values while serializing using Newtonsoft.Json
There's a related discussion on the GitHub repo:
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React developer to NET
Nuget is where you'll get 3rd party libraries (such as Newtonsoft.Json for JSON processing)
- what library do i need to include for this json deserializer? (or how do i find what libs i need to include in general?)
- How do you normally store large raw json string into a variable in your code in C#?
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Best practice for organizing multiple classes (new to programming)
Common convention (with rare exceptions) is to name your project the same as your assembly name and default namespace. For example, Newtonsoft.Json.csproj makes an assembly called Newtonsoft.Json.dll with the default namespace of Newtonsoft.Json. Inside that project directory (which usually also has the same name), subdirectories would match namespaces nested inside the default, like in that example there is a folder named Serialization which contains classes that are all in the namespace Newtonsoft.Json.Serialization. Classes in this nested namespace can automatically access classes defined in parent namespaces without extra using statements, like how JsonProperty.cs can reference JsonConverter from the Newtonsoft.Json namespace, but it needs a using statement at the top of the file in order to access classes from the sibling namespace Newtonsoft.Json.Utilities
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market data GET HttpClient json requests vs net sdk wrapper functions
As I said, I'm not familiar with C# but on a quick Google it seems there isn't one idiomatic way to handle JSON in C# - instead a multitude of different libraries/packages for doing so. This seems... ...irritating. json.NET (https://www.newtonsoft.com/json) seems to be one of the best (but again, I don't know C#).
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How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
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Does SerializeObject from NewtonSoftJson translate property names based on the environment language?
Also file an issue report with Newtonsoft because IMO that should not be happening.
What are some alternatives?
FsCheck - Random Testing for .NET
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
AutoBogus - A C# library complementing the Bogus generator by adding auto creation and population capabilities.
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
CsCheck - Random testing library for C#
Protobuf.NET - Protocol Buffers library for idiomatic .NET
MiniZinc.Net - MiniZinc <-> .NET
LitJSON - JSON library for the .Net framework
finnhub-dotnet - A .NET client for Finnhub API
Jil - Fast .NET JSON (De)Serializer, Built On Sigil
proptest - Hypothesis-like property testing for Rust
ProtoBuf - C# code generator for reading and writing the protocol buffers format