fruit-economy VS xenops

Compare fruit-economy vs xenops and see what are their differences.

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fruit-economy xenops
4 13
2 209
- -
5.2 0.0
about 1 year ago over 1 year ago
HTML Emacs Lisp
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

fruit-economy

Posts with mentions or reviews of fruit-economy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-25.
  • Sharing Saturday #403
    5 projects | /r/roguelikedev | 25 Feb 2022
    Fruit Economy - itch.io | latest devlog | ghHey Everyone, For the second week in a row things have been rather crazy at work, so I've not been too upset about my disrupted plans... Most of the performance-related code changes I wanted to get done were complete on Wed [0], but there were still some annoying rendering artefacts mostly around resizing the screen and mouse movement. I could hide the mouse movement issue, but I'd rather fix it properly. It's mostly a case of not passing enough context or too much context to the memoisation. Basically, at the moment I'm re-rendering everything if anything changes on the game-state side when I really should be splitting up the re-renders to be more specific to rendering only the subset of tiles that have changed or grouping tiles into small regions and rendering stuff at a region at a time. Also, because of this, I didn't tie re-rendering to non-game-state stuff, things like resizing and mouse movement are waiting on a game tick to actually be updated. Bad on me for being lazy I guess, so that's a thing to get sorted out, but I'd like to also add in a gameplay thing, two weeks is getting dangerously close to going a month without making any gameplay improvements, which is bad. So that's definitely something I need to prioritise for next week.As always, questions welcome!- Folcon `-[0]: You can peak at stuff on github if you're interested ;)...
  • JDeploy – Deploy desktop Java apps as native bundles on Mac, Linux, and Windows
    7 projects | news.ycombinator.com | 14 Feb 2022
    Apologies for how much junk is in here[0], I finally figured out notarization and then lost the will to touch it. I'm planning on circling back to clean it up in a few weeks when that entire pile of stress is a bit more of a distant memory, but hopefully it's helpful? =)...

    - [0]: https://github.com/Folcon/fruit-economy/blob/185d49f120bac18...

  • Sharing Saturday #401
    1 project | /r/roguelikedev | 11 Feb 2022
    Fruit Economy - itch.io | latest devlog | gh
  • Ask HN: What is your “I don't care if this succeeds” project?
    56 projects | news.ycombinator.com | 10 Feb 2022
    Last June I decided to try and figure out how to make a game or bust, I didn't really care what, just that I made something, so I took part in the GMTK 2021, that went ok so I decided to try and take what I learned about focus, scoping and getting a small playable thing up and running asap and made a new project[2].

    It's super rough, the gameplay is still sort of non-existent, performance is pretty bad and code quality is kind of all over the place as I'm still really trying to work out how to build stuff like this and I know if I let my dev side have too much leeway it's going to take over and I'll probably no longer be able to figure out what my creative side wants to do.

    It's a fiddly balance that I'm still trying to figure out.

    I've intentionally not said anything about the game itself, you're welcome to ask me for details, but there are also bits of info littered about here and there[3].

    - [0]: https://web.archive.org/web/20130124211012/http://www.dev.gd..., original HN discussion [1]

    - [1]: https://news.ycombinator.com/item?id=5096009

    - [2]: Itch: https://folcon.itch.io/fruit-economy, GH: https://github.com/Folcon/fruit-economy

    - [3]: https://news.ycombinator.com/item?id=22791490

xenops

Posts with mentions or reviews of xenops. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-06.
  • Emacs AUCTeX no preview
    1 project | /r/emacs | 24 Jul 2023
  • Is emacs the answer?
    2 projects | /r/emacs | 6 May 2023
    For some really nice LaTeX previews whilst writing, I would recommend Xenops. It will display pretty much all LaTeX equations, environments, tables, figures etc for your whilst you are writing. I use it all the time and love it.https://github.com/dandavison/xenops
  • Ask HN: Most interesting tech you built for just yourself?
    149 projects | news.ycombinator.com | 27 Apr 2023
    I was studying maths as a hobby and made myself a LaTeX editing environment in Emacs with inline rendering of mathematical content: https://github.com/dandavison/xenops

    A handful of other people use it I think but I made it for myself and don't have time to maintain it when I'm not studying maths.

  • Async Start-Process `org-preview-latex-default-process` (Doom Emacs)
    1 project | /r/emacs | 30 Dec 2022
    just use https://github.com/dandavison/xenops
  • Looking for a neovim GUI with image previews
    5 projects | /r/neovim | 9 Aug 2022
    Hi, I really like this package for emacs that allows to preview latex and images directly in the document (not in an extra window): https://github.com/dandavison/xenops.
  • Preview LaTeX equations on *.tex files
    4 projects | /r/emacs | 1 May 2022
    im surprised noone has mentioned https://github.com/dandavison/xenops which does exactly what you're looking for
  • Ask HN: What is your “I don't care if this succeeds” project?
    56 projects | news.ycombinator.com | 10 Feb 2022
    https://github.com/dandavison/xenops

    Mathematical LaTeX editing in Emacs with automatic inline rendering of math, tables, and TiKZ diagrams.

    It's hard to imagine this getting popular because (a) it's Emacs, (b) LaTeX is a pain and Overleaf is pretty nice, (c) I think it would require the Auctex team to want to adopt my implementation, and combine their expertise and code to parse LaTeX math delimiters as reliably as auctex does, (d) I only use and develop Xenops when I'm studying maths, which is not at all now I have a real job again. But Xenops is nice to use.

  • I'm able to take notes in mathematics lectures using LaTeX and Vim
    3 projects | news.ycombinator.com | 7 Nov 2021
    Plug: I recently created a new LaTeX editing environment for Emacs with automatic inline rendering of math, TikZ diagrams, and tables:

    https://github.com/dandavison/xenops

    It creates plain LaTeX files that can be shared with non-Emacs users, but also works with org-mode. Math preview images are SVG by default and are crisp on high res / retina screens.

  • How do I integrate wolframscript?
    1 project | /r/emacs | 4 Oct 2021
    Xenops is a nice package for editing LaTeX and it allows integration with computer algebra systems. I looked at the code and it seems to allow me to use wolframscript (which I think is the free version of the wolfram engine) but whenever I try to run the code in the example, it returns the error no org-babel-execute function for mathematica. When I put (requireob-mathematica)` into the init.el, it says there is no such file or directory. How can I integrate this free version of the wolfram engine?
  • JupyterLab LaTeX – live-editing of LaTeX documents in JupyterLab
    4 projects | news.ycombinator.com | 17 May 2021
    Plug: If you're an Emacs user, I've written an emacs LaTeX editing environment with automatic live rendering of LaTeX math, tables, and TikZ images. The images are rendered asynchronously using emacs-aio.

    https://github.com/dandavison/xenops

What are some alternatives?

When comparing fruit-economy and xenops you can also consider the following projects:

endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust

zenburn-emacs - The Zenburn colour theme ported to Emacs

roguelike - A stealth roguelike in development phase.

org-fragtog - Automatically toggle Org mode LaTeX fragment previews as the cursor enters and exits them

jdeploy - Developer friendly desktop deployment tool

KeenWrite - Free, open-source, cross-platform desktop Markdown text editor with live preview, string interpolation, and math.

tcod_tutorial_v2

notes - Notes about TeXmacs

json-formatter-live - json formatter live / Keyboard first, privacy-friendly, installable JSON formatter

ShareLaTex - A web-based collaborative LaTeX editor

polyhydra-upm - Creative geometry for Unity

JupyterLab - JupyterLab computational environment.