fruit-economy VS ripgrep

Compare fruit-economy vs ripgrep and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
fruit-economy ripgrep
4 348
2 45,040
- -
5.2 9.3
about 1 year ago 13 days ago
HTML Rust
- The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

fruit-economy

Posts with mentions or reviews of fruit-economy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-25.
  • Sharing Saturday #403
    5 projects | /r/roguelikedev | 25 Feb 2022
    Fruit Economy - itch.io | latest devlog | ghHey Everyone, For the second week in a row things have been rather crazy at work, so I've not been too upset about my disrupted plans... Most of the performance-related code changes I wanted to get done were complete on Wed [0], but there were still some annoying rendering artefacts mostly around resizing the screen and mouse movement. I could hide the mouse movement issue, but I'd rather fix it properly. It's mostly a case of not passing enough context or too much context to the memoisation. Basically, at the moment I'm re-rendering everything if anything changes on the game-state side when I really should be splitting up the re-renders to be more specific to rendering only the subset of tiles that have changed or grouping tiles into small regions and rendering stuff at a region at a time. Also, because of this, I didn't tie re-rendering to non-game-state stuff, things like resizing and mouse movement are waiting on a game tick to actually be updated. Bad on me for being lazy I guess, so that's a thing to get sorted out, but I'd like to also add in a gameplay thing, two weeks is getting dangerously close to going a month without making any gameplay improvements, which is bad. So that's definitely something I need to prioritise for next week.As always, questions welcome!- Folcon `-[0]: You can peak at stuff on github if you're interested ;)...
  • JDeploy – Deploy desktop Java apps as native bundles on Mac, Linux, and Windows
    7 projects | news.ycombinator.com | 14 Feb 2022
    Apologies for how much junk is in here[0], I finally figured out notarization and then lost the will to touch it. I'm planning on circling back to clean it up in a few weeks when that entire pile of stress is a bit more of a distant memory, but hopefully it's helpful? =)...

    - [0]: https://github.com/Folcon/fruit-economy/blob/185d49f120bac18...

  • Sharing Saturday #401
    1 project | /r/roguelikedev | 11 Feb 2022
    Fruit Economy - itch.io | latest devlog | gh
  • Ask HN: What is your “I don't care if this succeeds” project?
    56 projects | news.ycombinator.com | 10 Feb 2022
    Last June I decided to try and figure out how to make a game or bust, I didn't really care what, just that I made something, so I took part in the GMTK 2021, that went ok so I decided to try and take what I learned about focus, scoping and getting a small playable thing up and running asap and made a new project[2].

    It's super rough, the gameplay is still sort of non-existent, performance is pretty bad and code quality is kind of all over the place as I'm still really trying to work out how to build stuff like this and I know if I let my dev side have too much leeway it's going to take over and I'll probably no longer be able to figure out what my creative side wants to do.

    It's a fiddly balance that I'm still trying to figure out.

    I've intentionally not said anything about the game itself, you're welcome to ask me for details, but there are also bits of info littered about here and there[3].

    - [0]: https://web.archive.org/web/20130124211012/http://www.dev.gd..., original HN discussion [1]

    - [1]: https://news.ycombinator.com/item?id=5096009

    - [2]: Itch: https://folcon.itch.io/fruit-economy, GH: https://github.com/Folcon/fruit-economy

    - [3]: https://news.ycombinator.com/item?id=22791490

ripgrep

Posts with mentions or reviews of ripgrep. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Ask HN: What software sparks joy when using?
    10 projects | news.ycombinator.com | 17 Apr 2024
    ripgrep - https://github.com/BurntSushi/ripgrep
  • Code Search Is Hard
    13 projects | news.ycombinator.com | 10 Apr 2024
    Basic code searching skills seems like something new developers are never explicitly taught, but which is an absolutely crucial skill to build early on.

    I guess the knowledge progression I would recommend would look something kind this:

    - Learning about Ctrl+F, which works basically everywhere.

    - Transitioning to ripgrep https://github.com/BurntSushi/ripgrep - I wouldn't even call this optional, it's truly an incredible and very discoverable tool. Requires keeping a terminal open, but that's a good thing for a newbie!

    - Optional, but highly recommended: Learning one of the powerhouse command line editors. Teenage me recommended Emacs; current me recommends vanilla vim, purely because some flavor of it is installed almost everywhere. This is so that you can grep around and edit in the same window.

    - In the same vein, moving back from ripgrep and learning about good old fashioned grep, with a few flags rg uses by default: `grep -r` for recursive search, `grep -ri` for case insensitive recursive search, and `grep -ril` for case insensitive recursive "just show me which files this string is found in" search. Some others too, season to taste.

    - Finally hitting the wall with what ripgrep can do for you and switching to an actual indexed, dedicated code search tool.

  • Level Up Your Dev Workflow: Conquer Web Development with a Blazing Fast Neovim Setup (Part 1)
    12 projects | dev.to | 16 Mar 2024
    live grep: ripgrep
  • Ripgrep
    1 project | news.ycombinator.com | 25 Feb 2024
  • Modern Java/JVM Build Practices
    9 projects | news.ycombinator.com | 4 Jan 2024
    The world has moved on though to opinionated tools, and Rust isn't even the furthest in that direction (That would be Go). The equivalent of those two lines in Cargo.toml would be this example of a basic configuration from the jacoco-maven-plugin: https://www.jacoco.org/jacoco/trunk/doc/examples/build/pom.x... - That's 40 lines in the section to do the "defaults".

    Yes, you could add a load of config for files to include/exclude from coverage and so on, but the idea that that's a norm is way more common in Java projects than other languages. Like here's some example Cargo.toml files from complicated Rust projects:

    Servo: https://github.com/servo/servo/blob/main/Cargo.toml

    rust-gdext: https://github.com/godot-rust/gdext/blob/master/godot-core/C...

    ripgrep: https://github.com/BurntSushi/ripgrep/blob/master/Cargo.toml

    socketio: https://github.com/1c3t3a/rust-socketio/blob/main/socketio/C...

  • Ugrep – a more powerful, ultra fast, user-friendly, compatible grep
    27 projects | news.ycombinator.com | 30 Dec 2023
    I'm not clear on why you're seeing the results you are. It could be because your haystack is so small that you're mostly just measuring noise. ripgrep 14 did introduce some optimizations in workloads like this by reducing match overhead, but I don't think it's anything huge in this case. (And I just tried ripgrep 13 on the same commands above and the timings are similar if a tiny bit slower.)

    [1]: https://github.com/radare/ired

    [2]: https://github.com/BurntSushi/ripgrep/discussions/2597

  • Tell HN: My Favorite Tools
    14 projects | news.ycombinator.com | 24 Dec 2023
  • Potencializando Sua Experiência no Linux: Conheça as Ferramentas em Rust para um Desenvolvimento Eficiente
    5 projects | dev.to | 12 Dec 2023
    Explore o Ripgrep no repositório oficial: https://github.com/BurntSushi/ripgrep
  • Scrybble is the ReMarkable highlights to Obsidian exporter I have been looking for
    9 projects | /r/RemarkableTablet | 7 Dec 2023
    🔎🗃️ ripgrep or ugrep (search fast, use regex patterns or fuzzy search, pipe output to bash/zsh shell for further processing V coloring)
  • RFC: Add ngram indexing support to ripgrep (2020)
    2 projects | news.ycombinator.com | 30 Nov 2023

What are some alternatives?

When comparing fruit-economy and ripgrep you can also consider the following projects:

endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust

telescope-live-grep-args.nvim - Live grep with args

roguelike - A stealth roguelike in development phase.

fd - A simple, fast and user-friendly alternative to 'find'

jdeploy - Developer friendly desktop deployment tool

ugrep - ugrep 5.1: A more powerful, ultra fast, user-friendly, compatible grep. Includes a TUI, Google-like Boolean search with AND/OR/NOT, fuzzy search, hexdumps, searches (nested) archives (zip, 7z, tar, pax, cpio), compressed files (gz, Z, bz2, lzma, xz, lz4, zstd, brotli), pdfs, docs, and more

tcod_tutorial_v2

the_silver_searcher - A code-searching tool similar to ack, but faster.

json-formatter-live - json formatter live / Keyboard first, privacy-friendly, installable JSON formatter

fzf - :cherry_blossom: A command-line fuzzy finder

polyhydra-upm - Creative geometry for Unity

alacritty - A cross-platform, OpenGL terminal emulator.