fruit-economy VS notabase

Compare fruit-economy vs notabase and see what are their differences.

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fruit-economy notabase
4 10
2 680
- -
5.2 7.7
about 1 year ago 2 months ago
HTML TypeScript
- GNU Affero General Public License v3.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

fruit-economy

Posts with mentions or reviews of fruit-economy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-25.
  • Sharing Saturday #403
    5 projects | /r/roguelikedev | 25 Feb 2022
    Fruit Economy - itch.io | latest devlog | ghHey Everyone, For the second week in a row things have been rather crazy at work, so I've not been too upset about my disrupted plans... Most of the performance-related code changes I wanted to get done were complete on Wed [0], but there were still some annoying rendering artefacts mostly around resizing the screen and mouse movement. I could hide the mouse movement issue, but I'd rather fix it properly. It's mostly a case of not passing enough context or too much context to the memoisation. Basically, at the moment I'm re-rendering everything if anything changes on the game-state side when I really should be splitting up the re-renders to be more specific to rendering only the subset of tiles that have changed or grouping tiles into small regions and rendering stuff at a region at a time. Also, because of this, I didn't tie re-rendering to non-game-state stuff, things like resizing and mouse movement are waiting on a game tick to actually be updated. Bad on me for being lazy I guess, so that's a thing to get sorted out, but I'd like to also add in a gameplay thing, two weeks is getting dangerously close to going a month without making any gameplay improvements, which is bad. So that's definitely something I need to prioritise for next week.As always, questions welcome!- Folcon `-[0]: You can peak at stuff on github if you're interested ;)...
  • JDeploy – Deploy desktop Java apps as native bundles on Mac, Linux, and Windows
    7 projects | news.ycombinator.com | 14 Feb 2022
    Apologies for how much junk is in here[0], I finally figured out notarization and then lost the will to touch it. I'm planning on circling back to clean it up in a few weeks when that entire pile of stress is a bit more of a distant memory, but hopefully it's helpful? =)...

    - [0]: https://github.com/Folcon/fruit-economy/blob/185d49f120bac18...

  • Sharing Saturday #401
    1 project | /r/roguelikedev | 11 Feb 2022
    Fruit Economy - itch.io | latest devlog | gh
  • Ask HN: What is your “I don't care if this succeeds” project?
    56 projects | news.ycombinator.com | 10 Feb 2022
    Last June I decided to try and figure out how to make a game or bust, I didn't really care what, just that I made something, so I took part in the GMTK 2021, that went ok so I decided to try and take what I learned about focus, scoping and getting a small playable thing up and running asap and made a new project[2].

    It's super rough, the gameplay is still sort of non-existent, performance is pretty bad and code quality is kind of all over the place as I'm still really trying to work out how to build stuff like this and I know if I let my dev side have too much leeway it's going to take over and I'll probably no longer be able to figure out what my creative side wants to do.

    It's a fiddly balance that I'm still trying to figure out.

    I've intentionally not said anything about the game itself, you're welcome to ask me for details, but there are also bits of info littered about here and there[3].

    - [0]: https://web.archive.org/web/20130124211012/http://www.dev.gd..., original HN discussion [1]

    - [1]: https://news.ycombinator.com/item?id=5096009

    - [2]: Itch: https://folcon.itch.io/fruit-economy, GH: https://github.com/Folcon/fruit-economy

    - [3]: https://news.ycombinator.com/item?id=22791490

notabase

Posts with mentions or reviews of notabase. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-26.
  • Ask HN: What have you created that deserves a second chance on HN?
    44 projects | news.ycombinator.com | 26 Jan 2023
    https://notabase.io - a note-taking app for networked thinking.

    It supports page stacking, linked references, block references, a graph view, and all that good stuff. Think of it as similar to Roam Research / Obsidian.

    It's also open source so you can self-host it. Here's the code: https://github.com/churichard/notabase

    I'm hoping to add support for shareable links soon. Open to other ideas or feedback!

  • What is the best school planner app that could sync with PC?
    4 projects | /r/androidapps | 11 Aug 2022
    you can check out this page https://alternativeto.net/software/joplin/?platform=online but the best I could find are - https://www.taskade.com/ https://standardnotes.com/ https://notesnook.com/ https://bundlednotes.com/ https://diaroapp.com/ https://notabase.io/ https://boostnote.io/ etc.
  • Self hosted app with web clipper feature
    27 projects | /r/selfhosted | 28 Feb 2022
  • Switching Rich Text Editors, Part 1: Picking Tiptap
    13 projects | news.ycombinator.com | 11 Feb 2022
    When evaluating rich text editors for the note-taking app I started about a year ago (https://notabase.io), I ended up going with Slate because of its flexible schema and customizable plugin architecture.

    I sort of regret that choice now. I ran into a lot of bugs when integrating it which I had to manually work around; issues go months without being addressed; and there still isn't good cross-platform support, especially for Android. With a more active contributor base, Slate could be a fantastic library, but I get the feeling that it's in maintenance mode now, with not many major changes in the past year and a v1.0 still far in the future.

    Tiptap looks like it might be a good choice now, but I find it off-putting that I can't insert links in the demo editor on Tiptap's website (https://tiptap.dev), especially for my use case (a note-taking app whose core concept revolves around links).

  • Ask HN: What is your “I don't care if this succeeds” project?
    56 projects | news.ycombinator.com | 10 Feb 2022
    I'm working on an open source note-taking app called Notabase [1]. It's built primarily for my use - I just never liked most existing note-taking apps and wanted to make one that fit the way that I think. I made it open source [2] so other people can build on top of my ideas, and released a hosted version so that other people can use it if they like it. It would be nice if other people found it helpful, but regardless it's something that I intrinsically enjoy working on.

    [1]: https://notabase.io

  • Show HN: MdSilo – A knowledge silo runs in your web browser
    7 projects | news.ycombinator.com | 17 Jan 2022
    You can try Notabase https://notabase.io/, which is better for self-hosting.

    if you prefer mdSilo, need to toggle the Offline mode false in code and use the third-part services: vercel and supabase

What are some alternatives?

When comparing fruit-economy and notabase you can also consider the following projects:

endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust

budibase - Budibase is an open-source low code platform that helps you build internal tools in minutes 🚀

roguelike - A stealth roguelike in development phase.

dflex - The sophisticated Drag and Drop library you've been waiting for 🥳

jdeploy - Developer friendly desktop deployment tool

slate - A completely customizable framework for building rich text editors. (Currently in beta.)

tcod_tutorial_v2

rich-markdown-editor - The open source React and Prosemirror based markdown editor that powers Outline. Want to try it out? Create an account:

json-formatter-live - json formatter live / Keyboard first, privacy-friendly, installable JSON formatter

tiptap - The headless rich text editor framework for web artisans.

polyhydra-upm - Creative geometry for Unity

quill - Quill is a modern WYSIWYG editor built for compatibility and extensibility.