daedalOS
fruit-economy | daedalOS | |
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4 | 210 | |
2 | 8,102 | |
- | - | |
5.2 | 9.8 | |
about 1 year ago | 1 day ago | |
HTML | JavaScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fruit-economy
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Sharing Saturday #403
Fruit Economy - itch.io | latest devlog | ghHey Everyone, For the second week in a row things have been rather crazy at work, so I've not been too upset about my disrupted plans... Most of the performance-related code changes I wanted to get done were complete on Wed [0], but there were still some annoying rendering artefacts mostly around resizing the screen and mouse movement. I could hide the mouse movement issue, but I'd rather fix it properly. It's mostly a case of not passing enough context or too much context to the memoisation. Basically, at the moment I'm re-rendering everything if anything changes on the game-state side when I really should be splitting up the re-renders to be more specific to rendering only the subset of tiles that have changed or grouping tiles into small regions and rendering stuff at a region at a time. Also, because of this, I didn't tie re-rendering to non-game-state stuff, things like resizing and mouse movement are waiting on a game tick to actually be updated. Bad on me for being lazy I guess, so that's a thing to get sorted out, but I'd like to also add in a gameplay thing, two weeks is getting dangerously close to going a month without making any gameplay improvements, which is bad. So that's definitely something I need to prioritise for next week.As always, questions welcome!- Folcon `-[0]: You can peak at stuff on github if you're interested ;)...
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JDeploy – Deploy desktop Java apps as native bundles on Mac, Linux, and Windows
Apologies for how much junk is in here[0], I finally figured out notarization and then lost the will to touch it. I'm planning on circling back to clean it up in a few weeks when that entire pile of stress is a bit more of a distant memory, but hopefully it's helpful? =)...
- [0]: https://github.com/Folcon/fruit-economy/blob/185d49f120bac18...
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Sharing Saturday #401
Fruit Economy - itch.io | latest devlog | gh
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Ask HN: What is your “I don't care if this succeeds” project?
Last June I decided to try and figure out how to make a game or bust, I didn't really care what, just that I made something, so I took part in the GMTK 2021, that went ok so I decided to try and take what I learned about focus, scoping and getting a small playable thing up and running asap and made a new project[2].
It's super rough, the gameplay is still sort of non-existent, performance is pretty bad and code quality is kind of all over the place as I'm still really trying to work out how to build stuff like this and I know if I let my dev side have too much leeway it's going to take over and I'll probably no longer be able to figure out what my creative side wants to do.
It's a fiddly balance that I'm still trying to figure out.
I've intentionally not said anything about the game itself, you're welcome to ask me for details, but there are also bits of info littered about here and there[3].
- [0]: https://web.archive.org/web/20130124211012/http://www.dev.gd..., original HN discussion [1]
- [1]: https://news.ycombinator.com/item?id=5096009
- [2]: Itch: https://folcon.itch.io/fruit-economy, GH: https://github.com/Folcon/fruit-economy
- [3]: https://news.ycombinator.com/item?id=22791490
daedalOS
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3 YEARS On My Side Project!
I've learned so much while making this project into my personal website (dustinbrett.com). It's made me a much better web developer as I have tried to emulate a desktop environment with pixel perfect accuracy using CSS, HTML & JavaScript.
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How I got nominated for a Webby Award
I'm very happy to announce that my personal website has once again been nominated for a Webby Award!
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Windows 3D Pinball (Space Cadet)
This has also been ported to the web via Emscripten. I host it on my website if anyone wants to play. https://dustinbrett.com/?app=SpaceCadet
- Show HN: 3 years and 1M users later, I just open-sourced my "Internet OS"
- Website Impersonating a Desktop Environment
- FLaNK Weekly 18 Dec 2023
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The Ultimate Web Desktop Environment (3,500 commits over 3 years)
Demo: https://dustinbrett.com/
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Unpopular Opinion: Desktop GUI is the most efficient and fulfilling way of Human-Computer Interaction
As someone who built a website around this idea, I agree! The desktop metaphor is powerful. If anyone wants to check it out it's at https://dustinbrett.com
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Show HN: ExaequOS, a new OS running in a web browser
Very cool! It's always refreshing to see the "OS in the browser" projects that try and actually make something functional. I've been working on one myself for nearly 3 years now, called daedalOS (https://github.com/DustinBrett/daedalOS).
The WASM kernel idea is very cool and I hope one day to be able to add something similar to my project. I think you are onto something and I am excited to see your progress as you implement the GUI.
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Os.js – open-source JavaScript web desktop platform with a window manager
If you want some Browserception, my desktop environment (https://dustinbrett.com/) can indeed do this. But after a few levels in Chromium you need to add a random query string (/?a=1) to the URL otherwise it stops working.
What are some alternatives?
endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
eruda - Console for mobile browsers
roguelike - A stealth roguelike in development phase.
music-metadata-browser - Browser version of music-metadata parser Supporting a wide range of audio and tag formats.
jdeploy - Developer friendly desktop deployment tool
BrowserFS - BrowserFS is an in-browser filesystem that emulates the Node JS filesystem API and supports storing and retrieving files from various backends.
tcod_tutorial_v2
js-dos - The best API for running dos programs in browser
json-formatter-live - json formatter live / Keyboard first, privacy-friendly, installable JSON formatter
v86 - x86 PC emulator and x86-to-wasm JIT, running in the browser
polyhydra-upm - Creative geometry for Unity
SpaceCadetPinball - Emscripten port of 3D Pinball for Windows – Space Cadet decompilation