fructure
scratch-www
fructure | scratch-www | |
---|---|---|
8 | 804 | |
442 | 1,559 | |
- | 0.6% | |
3.7 | 9.9 | |
3 months ago | 4 days ago | |
Racket | JavaScript | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fructure
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Racket: The Lisp for the Modern Day
Even the racket teachpack libraries designed for education are very capable; I was able to make this structured editor with only using teachpack content without external deps: https://github.com/disconcision/fructure
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Common Lisp vs Racket
Right, it's fine, and is a pretty basic macro. Doubly linked lists are pretty basic data structures too, even the Rust versions once you figure it out. I like your sibling comment making it look like the CL version. I still want to know in more detail though why you think that doing things this way instead of the CL way is less likely to be "fragile and break down" for the complicated stuff, it would help to have a specific complicated example to showcase. Perhaps the linked https://github.com/disconcision/fructure in another comment would be a good study? The author there claimed they might not have been able to manage with defmacro, maybe someone familiar with both could articulate the challenges in detail. Is it just an issue of some things benefit a lot from pattern matching, and if so, does using CL's Trivia system mitigate that at all (in the same way that using gensym+packages+Lisp-2ness can mitigate hygiene issues)?
- Fructure: A structured interaction engine in Racket
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graph-based UI for Lisp/Scheme
see also: fructure
- Why text only.
- An Intuition for Lisp Syntax
scratch-www
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Ask HN: Modern Day Equivalent to HyperCard?
LiveCode is about the closest literal logical successor to HyperCard.
https://en.wikipedia.org/wiki/LiveCode?wprov=sfti1
That said, I think Scratch is a better learning environment these days and you can develop workable apps in the style of HyperCard. There are plenty of tutorials, documentation, and examples to work from.
https://scratch.mit.edu
- Scratch is the largest free coding community for kids
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Screen-free coding for children: the xylophone maze
and https://codecombat.com, which has been around for a while now.
I think this paradigm (navigating a character using "move" function invocations) is good but kind of exhausts its usefulness after a while. I question whether my daughter learns coding this way or just is playing a turn based top down platformer. The most code like thing is when you use 'loops' to have characters repeat sequences of moves. I think when kids grok these things these apps become just types of glofiried education flavoured video games. There are a lot of things in kodable for instance that I feel are just basic web games with coding terms slapped on it.
https://scratch.mit.edu/ is more like 'programming' imo, even at the level of the objective -- having a blank canvas to create something. It seems a little advanced for my kids right now though.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
+1 Scratch! My son started with it, then expanded into Roblox/Lua.
Children can download other people's games and experiment there. Scratch also has pre-made art, sounds, music.
https://scratch.mit.edu/
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Ask HN: Platform for kids to learn how to code
Scratch.mit.edu is a highly-recommended place to start [1] https://scratch.mit.edu/
> Scratch is the world’s largest coding community for children and a coding language with a simple visual interface that allows young people to create digital stories, games, and animations. Scratch is designed, developed, and moderated by the Scratch Foundation, a nonprofit organization. [2]
1: https://scratch.mit.edu/
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Eligiendo un computador para desarrollo
https://scratch.mit.edu/ (Scratch version 2)
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i swear to god if i keep seeing projects abt these 4 franchises every single day i'm gonna break someone's kneecaps
Someone who uses scratch.mit.edu (like me)
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How to learn coding without a degree
Now that I think of it, I did start game development on scratch before going right into java (because of minecraft).
- Copii si programarea
- Teen school project
What are some alternatives?
LIBUCL - Universal configuration library parser
Node RED - Low-code programming for event-driven applications
slimv - Official mirror of Slimv versions released on vim.org
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
vlime - A Common Lisp dev environment for Vim (and Neovim)
blockly - The web-based visual programming editor.
cmu-infix - Updated infix.cl of the CMU AI repository, originally written by Mark Kantrowitz
Godot - Godot Engine – Multi-platform 2D and 3D game engine
coherence - Oracle Coherence Community Edition
processing - Source code for the Processing Core and Development Environment (PDE)
slime - The Superior Lisp Interaction Mode for Emacs
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.