freeaoe
game
freeaoe | game | |
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2 | 2 | |
202 | 0 | |
- | - | |
0.0 | 2.8 | |
over 1 year ago | 5 months ago | |
C++ | Go | |
GNU General Public License v3.0 only | Apache License 2.0 |
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freeaoe
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Looking for a ways to create an AI simulation
I have tried building opensource aoe2 implementations like freeaoe, openage, but with not much success.
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Sprites
That stuff is copyrighted, therefore you have to either buy it or download the trial version. Another project that attempts to replicate AOE2 takes a similar approach: Freeaoe
game
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Scaling RTS State Mutations via FSMs and Command Decoupling
Take a look at the move (entity) visitor immediately before refactoring to use formal FSMs (source).
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Replay System
I’m currently trying this approach in a game I’m making, and it seems pretty elegant. See for example how I (plan) on handling movement: Github
What are some alternatives?
AoE2Tools - A lightweight program that lets you easily play your Steam version of Age of Empires 2 HD in Voobly format. In addition to Mega Utilities
symphony-of-empires - Symphony of the Empires is a RTS strategy game and map game.
gemrb - GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
openage - Free (as in freedom) open source clone of the Age of Empires II engine :rocket:
CoachAI - BWAPI AI that helps you play/analyze StarCraft v1.16 game/replay with more eyes/ears/brains, get ready for a 3rd eye/ear and a 2nd brain operation !
WololoKingdoms - A program for converting AOE2HD expansions files to the original AOC engine format.
aoe - Re-implementation of Age of Empires and the Rise of Rome expansion
ArduinoRisingPhoenix - Open-source electronics project for the Rising Phoenix jetpack worn by Din Djarin in 'The Mandalorian'.
AOC - Advent of Code solutions collection using C++23
sftscrollbugfixer - Fix the Age of Empires II (TC, HD, DE) scroll bug with a DLL injection
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !