free-game VS FractalArt

Compare free-game vs FractalArt and see what are their differences.

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free-game FractalArt
- -
64 84
- -
0.0 0.0
over 1 year ago over 1 year ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

free-game

Posts with mentions or reviews of free-game. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning free-game yet.
Tracking mentions began in Dec 2020.

FractalArt

Posts with mentions or reviews of FractalArt. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning FractalArt yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing free-game and FractalArt you can also consider the following projects:

threepenny-gui - GUI framework that uses the web browser as a display.

freetype-simple - single line text rendering in opengles

GLUtil - Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.

Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.

diagrams-contrib - User-contributed extensions to diagrams

plot-light - A lightweight plotting library, exporting to SVG

nehe-tuts - OpenGL NeHe tutorials converted to Haskell

VRML - VRML parser and generator for Haskell

diagrams-svg - An SVG backend for diagrams

gl - Complete raw OpenGL bindings for Haskell

hip - Haskell Image Processing Library

graphics-drawingcombinators - Combinators for drawing 2D shapes and images in Haskell (using OpenGL)