fr_public VS 64klang

Compare fr_public vs 64klang and see what are their differences.

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fr_public 64klang
11 2
3,329 252
0.8% -
0.0 10.0
almost 5 years ago almost 2 years ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

fr_public

Posts with mentions or reviews of fr_public. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-29.

64klang

Posts with mentions or reviews of 64klang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-12.
  • help packing sound in <4k
    6 projects | /r/Demoscene | 12 May 2023
    Gopher also made 64klang, and in the examples here they're using mmsystem to push samples to the soundcard, so I'd be inclined to think that's a pretty good way to do it (if not the best way)
  • Procedural 3D mesh generation in a 64kB intro
    5 projects | news.ycombinator.com | 27 Mar 2023
    The intro was released in 2017. We published the first part of the making off in 2018 (was discussed on HackerNews here: https://news.ycombinator.com/item?id=16842576). A few days ago, I remembered I had an unpublished draft and decided to finalize it.

    We use OpenGL for rendering and the code is written in C++. We published the source code of other intros of GitHub. For example, this one should give you a good idea of how we do it (also we modernized our engine since that): https://github.com/laurentlb/Ctrl-Alt-Test/tree/master/F

    For audio, we used the synth 64klang - https://github.com/hzdgopher/64klang

What are some alternatives?

When comparing fr_public and 64klang you can also consider the following projects:

webgl-noise - Procedural Noise Shader Routines compatible with WebGL

aeolus_plugin - Pipe organ synthesizer (VST plugin)

rasterizer - A toy software triangle rasterizer

Ctrl-Alt-Test - ctrl-alt-test.fr

image-booth - ES6 module targeting the Photoshop 3 feature set in node & the browser

BezierCurveDemo1997 - Utah Teapot and Mystify Screensaver, 16-Bit DOS, Personal Project 1997 https://files.scene.org/view/mirrors/hornet/code/tutors/math/azr_bcrv.zip

demolishedTexture - Generate procedural textures in GLSL-Shader way. Use with demolished or standaone

4klang - Official 4klang repository

Crinkler - Crinkler is an executable file compressor (or rather, a compressing linker) for compressing small 32-bit Windows demoscene executables. As of 2020, it is the most widely used tool for compressing 1k/4k/8k intros.

Blossom - 4K Executable Graphics framework

upx - UPX - the Ultimate Packer for eXecutables