pixi
mach-glfw
pixi | mach-glfw | |
---|---|---|
1 | 3 | |
801 | 418 | |
- | 6.0% | |
9.3 | 6.6 | |
4 days ago | 23 days ago | |
Zig | Zig | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixi
-
Zig Software Foundation 2024 Financial Report and Fundraiser
Myself and many others are betting on Zig in major ways, I truly think it has a bright future ahead.
In spare time, myself and a few others are working on a game engine in Zig[0], and the Zig core team has been very receptive to addressing issues our project faces and supporting us.
Others are working on pixel art editors[1], open source 2D RPG games[2], there's a group of independent folks working on a 3D massive immersive sim game[3], a group working on making Zig an amazing language for micro-controllers[4], etc.
Please consider donating $5-10 a month to the ZSF! They are a great group of people, and it has so many knock-on effects for others in the FOSS community. :)
[0] https://machengine.org/
[1] https://github.com/foxnne/pixi
[2] https://github.com/foxnne/aftersun
[3] https://github.com/Srekel/tides-of-revival
[4] https://github.com/ZigEmbeddedGroup
mach-glfw
- Uses Ncurses with zig
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Help with linking a git submodule for a zig project
I'm currently getting into zig and I am trying to make a flake for a test application and i need a zig library mach-glfw for windowing support. Zig is in the process of getting a package manager so for now an idiomatic way of working with 3rd party libraries seems to be to add them as a git submodule in a folder called libs in the project root directory and link them from build.zig
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mach-glfw OpenGL 4.1 example
I've had a few folks ask for how to use mach-glfw with OpenGL in the past, and recently in other threads too - so I finally put together an example of how to do use mach-glfw and xq's zig-opengl binding generator together. :)
What are some alternatives?
tides-of-revival
microzig - Unified abstraction layer and HAL for several microcontrollers
aftersun - Top-down 2D RPG
zig-args - Simple-to-use argument parser with struct-based config
capy - 💻Build one codebase and get native UI on Windows, Linux and Web
zig-opengl - OpenGL binding generator based on the opengl registry
mach - zig game engine & graphics toolkit
zig-template - A starter template project for Gamercade in Zig.
llvm-zig - LLVM bindings written in Zig
mach-glfw-opengl-example - Example for using mach-glfw with zig-opengl
zinput - A Zig command-line input library!
futureproof - A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!