foundryvtt-temp-effects-as-statuses
A Foundry VTT module which allows users to toggle temporary effects as though they were statuses (by ElfFriend-DnD)
monks-active-tiles
By ironmonk88
SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured
foundryvtt-temp-effects-as-statuses | monks-active-tiles | |
---|---|---|
3 | 21 | |
0 | 45 | |
- | - | |
0.0 | 7.7 | |
over 1 year ago | 27 days ago | |
JavaScript | JavaScript | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
foundryvtt-temp-effects-as-statuses
Posts with mentions or reviews of foundryvtt-temp-effects-as-statuses.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
-
Handy 5e Modules List
foundryvtt-temp-effects-as-statuses - This module's goal is to allow GMs to disable/delete active effects from the token HUD.
-
Necessary/Useful Modules & current version update?
Temporary Effects as Token Statuses
-
dnd5e Active Effects Modules for minimalists
Github Link: https://github.com/ElfFriend-DnD/foundryvtt-temp-effects-as-statuses
monks-active-tiles
Posts with mentions or reviews of monks-active-tiles.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-04.
-
Interested in FoundryVTT, but have questions.
4 the module monks active tiles can do that and a lot more.
-
Linking to Drive
There is currently a bug regarding this, so you may have to wait for the next release of the module, but it seems to already be fixed.
-
Sell me on landing pages. Do players actually use them?
It's very immersing, since it feels like you are one of the adenturers in it's later years reliving everything, that has happened to the group, with mementos (even with some easter eggs place with all over the page with Monk's Active Tile Triggers), but still has some valuable usage in the game session itself.
-
[Monk's Active Tile Triggers] - Play a sound when mouse hovers over a tile?
Hi, I've made (with the help of several articles and youtube videos) a fairly simple landing page for my game. https://imgur.com/kHoui1C It uses Monk's Active Tile Triggers to open various things depending of what section is clicked (The map opens a larger map, the character portraits open the actors etc). I can add a 'play sound' action to the tiles so that when they are clicked a sound will play. Is there a way to play a sound when the mouse hovers over the tile?
-
Handy 5e Modules List
monks-active-tiles - Add-On Module for Foundry VTT Want to teleport, or open doors, or hide characters, or display a message, or play a sound, or change a token's elevation when a token walks over a tile... now you can
-
Foundry VTT module suggestions?
Monk's Active Tile Triggers v10.11 Bugs URL
-
What VTT is best suited for Pathfinder?
Monk's Active Tile Triggers: https://github.com/ironmonk88/monks-active-tiles
-
D&D party is headed to Pandemonium in our next arc. Any ideas on how to handle the 3D combat?
Monk's Active Tiles. Among many other things it lets you adjust player elevation similar to the Levels module. This is more useful if you won't be layering maps and just want the 2D landscape to have 3D elements (eg. top of a tower or a ledge, bottom of a crevice).
- What’s the best way of adding a moveable ship?
- Monk's Active Tile Bug