foundryvtt-smart-doors
foundryvtt-smart-doors | foundryvtt-magic-items | |
---|---|---|
2 | 14 | |
6 | - | |
- | - | |
0.0 | - | |
12 months ago | - | |
JavaScript | ||
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
foundryvtt-smart-doors
-
Necessary/Useful Modules & current version update?
Smart Doors
-
Question About Doors
The Smart Doors module does a lot a cool things but what you are describing is still currently in the "Features idea" section of the project.
foundryvtt-magic-items
-
Handy 5e Modules List
FoundryVTT Magic Items - This module for Foundry VTT and specific for the DnD5e system, adds the ability to create magical items with spells or feats that belong to the item itself, such as staffs or magic wands, which will be automatically inherited from the character who owns the item.
- Active Effects and Magic Items
-
48 Useful V10-Compatible Modules [5e]
Magic Items - Allows adding additional spells and such onto magic items directly. Very useful for items that function on charge systems that can be upcast, though a little tricky to work with.
-
Magic Items Module not allowing the consumption of multiple charges. Any fixes?
Well there's your problem right there.
-
How do we create items or abilities which expend multiple charges at once?
Magic Items might help you. I believe you can set it to use multiple charges and scale with number of charges.
-
Help With Custom Items… PLEASE
a solution could be to code your cutom "feature" into custom magic spells and use the mod "magic items" which let you add spells to magic items with customizable charge cost per spell, number of charges, charges regained at x and so on
-
How to make an item prompt casting a spell?
What you want is the Magic Items Module... it works with MIDI-QOL and DAE. https://gitlab.com/riccisi/foundryvtt-magic-items
-
Necessary/Useful Modules & current version update?
Magic Items
- 5e - Macro or effect to upgrade spell level?
-
Is the Magic Items module broken?
There's an issue for this raised on the module's gitlab page: https://gitlab.com/riccisi/foundryvtt-magic-items/-/issues/82
What are some alternatives?
Tokenmagic - A Foundry VTT module that allows you to add animations and graphic effects to tokens, tiles, templates and drawings.
rolladvantage-token-stamp-2-foundry
fvtt-module-stream-view - FoundryVTT module that provides a minimal UI view with automated camera work, ideal for streaming or recording games.
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
dungeondraw-foundry-vtt
token-mold
Smart-Target - A module to target with Alt+Click and show portraits instead of colored pips to indicate targets
tables - FVTT Community Tables - 📝 Contribute tables or download them as a module! 📝
foundryvtt-dnd5eCharacterActions - Provides a Template and data aggregator for dnd5e Character Actor Actions
monks-active-tiles
advancedspelleffects - This module will use Sequencer, Tagger, JB2A spell effects and socketlib to create advanced spell functionality without relying on finicky macros to do the heavy lifting.
midi-srd