foundry-mods
foundryvtt-magic-items | foundry-mods | |
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foundryvtt-magic-items
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Handy 5e Modules List
FoundryVTT Magic Items - This module for Foundry VTT and specific for the DnD5e system, adds the ability to create magical items with spells or feats that belong to the item itself, such as staffs or magic wands, which will be automatically inherited from the character who owns the item.
- Active Effects and Magic Items
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48 Useful V10-Compatible Modules [5e]
Magic Items - Allows adding additional spells and such onto magic items directly. Very useful for items that function on charge systems that can be upcast, though a little tricky to work with.
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Magic Items Module not allowing the consumption of multiple charges. Any fixes?
Well there's your problem right there.
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How do we create items or abilities which expend multiple charges at once?
Magic Items might help you. I believe you can set it to use multiple charges and scale with number of charges.
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Help With Custom Items… PLEASE
a solution could be to code your cutom "feature" into custom magic spells and use the mod "magic items" which let you add spells to magic items with customizable charge cost per spell, number of charges, charges regained at x and so on
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How to make an item prompt casting a spell?
What you want is the Magic Items Module... it works with MIDI-QOL and DAE. https://gitlab.com/riccisi/foundryvtt-magic-items
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Necessary/Useful Modules & current version update?
Magic Items
- 5e - Macro or effect to upgrade spell level?
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Is the Magic Items module broken?
There's an issue for this raised on the module's gitlab page: https://gitlab.com/riccisi/foundryvtt-magic-items/-/issues/82
foundry-mods
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FoundryVTT V11 Module Compatibility
Dice Tray
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Handy 5e Modules List
Combat Enhancements - Adds additional features to Foundry's combat tracker.
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Where do I start creating a game system?
I found looking at the Boilerplate system to be crucial in helping me understand how a foundry game is supposed to be structured. Also if it's similar to already existing systems, looking at them for "hey how do you implement xyz" is going to be really helpful (and in my case, the game system I was looking at was also built on Boilerplate).
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Bundle of Holding Mega PDF
Welcome to the party! We've got pretty good support in Foundry via https://gitlab.com/asacolips-projects/foundry-mods/archmage, and a dedicated channel in the Foundry discord
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What VTT is best suited for Pathfinder?
Dice Tray: https://gitlab.com/asacolips-projects/foundry-mods/foundry-vtt-dice-calculator
- ELI5 - What is one useful add-on module and what does it do?
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Riizu's Module Cheat Sheet
Dice Tray: Easily drag and drop dice or generate complex dice rolls
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What are your favorite Foundry modules?
Combat Enhanacements - adds some extra info and controls to the combat tracker.
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Necessary/Useful Modules & current version update?
Dice Tray
- A quick example of how I run a few rounds of combat
What are some alternatives?
rolladvantage-token-stamp-2-foundry
fvtt-hp-bar - Modifies the HP bar in various systems to represent the complexities of character health.
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
token-mold
Bryans-Preferred-Modules-for-FoundryVTT - My personally cultivated list of FoundryVTT Modules for Dungeons and Dragons 5e and Pathfinder 2e that play nicely together without creating an overwhelming amount of UI options or causing noticeable FPS drops.
tables - FVTT Community Tables - 📝 Contribute tables or download them as a module! 📝
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop
monks-active-tiles
foundry-group-initiative - Module for Foundry VTT that allows you to roll grouped initiative.
midi-srd
fvtt-module-furnace