foundry_5e_monster_maker
dae
foundry_5e_monster_maker | dae | |
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6 | 17 | |
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0.0 | - | |
26 days ago | - | |
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foundry_5e_monster_maker
- Foundry V11 Reminder
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Necessary/Useful Modules & current version update?
Giffyglyph's 5e Monster Maker
- Help!!! Made the switch but my NPC creation flow is ruined. Tips for rapidly making custom NPCs?
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[Release] Giffyglyph's Foundry Monster Maker (v0.6.0)
Thanks, glad you're enjoying it! Have lots of plans for future workโif you have any issues or requests, let me know via https://github.com/giffyglyph/foundry-5e-monster-maker/issues.
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Giffyglyph's 5e Monster Maker: Build scaling monsters in seconds
Thanks! I'll add Better Roll support to the todo-list: https://github.com/giffyglyph/foundry_5e_monster_maker/issues.
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[Release] Giffyglyph's Foundry Monster Maker: v0.5.0
I'll be wrapping up work on this module tomorrow to focus on writing some Darker Dungeons content for June, so this project is now officially in the playtest and bughunt era. If you notice anything that seems broken or questionable, please raise an issue on the github tracker: https://github.com/giffyglyph/foundry_5e_monster_maker/issues.
dae
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Module/Macro Help - Immersive Goggles of Night (I worked this out and wanted to share so others could make use of it)
By using the Dynamic Active Effects and Active Token Effects modules, you can achieve this (pictures).
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Handy 5e Modules List
DAE - This module modifies how active effects behave over and above what is supported in core. An active effect allows you to modify values on an actor (e.g. Strength). You can create effects directly on an actor or create them on an item and have them transfer to the actor when the item is added to the actor.
- Active Effects and Magic Items
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[D&D5e] Issue on using DAE with Level Advancement on Homebrew content
This definitely looks like a bug to me. I'd open an issue for it over on Tim's Gitlab for DAE
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Necessary/Useful Modules & current version update?
Dynamic Active Effects
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dnd5e Active Effects Modules for minimalists
These modules are almost entirely redundant in a game that uses tposney's Midi QOL and DAE. The top of the line module lineup for automating combat in dnd5e is absolutely dependent on these two. They are extremely powerful, versatile, and complex. I've used them in the past and would recommend them in a heartbeat for GMs who are interested in going down the rabbit hole of high-automation 5e games.
- What's your D&D unpopular opinion?
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Better Rolls and Situational Bonuses (such as Great Weapon Master)
Bless can be added using Dynamic Active Effects and should be auto-configured within Dynamic Effects SRD (I believe there are also macros for this in FVTT Community Macros as well which allow you to toggle bless on/off)
- DAE Breaking Character Sheet
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Where can I find documentation info on the syntax?
Further to my previous comment, looking at the DAE documentation:
What are some alternatives?
tidy5e-sheet - An alternative Character Sheet for Foundry VTT dnd5e aimed at creating a cleaner UI.
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
foundryvtt - Public issue tracking and documentation for Foundry Virtual Tabletop - software connecting RPG gamers in a shared multiplayer environment with an intuitive interface and powerful API.
dfreds-convenient-effects - A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
select-tool-everywhere
macros - FVTT Community Macros - ๐ Contribute macros or download them as a module! ๐
itemcollection
midi-qol
PDFoundry - A fully featured PDF viewer module for Foundry VTT, including form fillable actor sheets, journal links, and more!
automated-jb2a-animations
cyphersystem-foundryvtt - The Cypher System for Foundry VTT
midi-srd