fmod-rs
crossbeam
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fmod-rs | crossbeam | |
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1 | 42 | |
6 | 6,832 | |
- | 1.8% | |
8.1 | 8.7 | |
5 months ago | 7 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fmod-rs
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Audio Libraries Considered Challenging
It'll be a bit while I finish my work with FMOD.rs, but it'd be interesting to collaborate with Kira. FMOD is split into FMOD Core and FMOD Studio: if I'm not mistaken, Kira is at the Core Engine level. If I get to this point (and end up with a job that allows me to do OSS work... which is unfortunately rare in the gamedev world) I'd love to work with Kira to improve the accessibility of adaptive audio in Rust.
crossbeam
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Hyperbridge: Fast multi-producer, multi-consumer unbounded channel in Rust
Crossbeam isn't async[0]. It can multiplex with itself (via the `select!` macro), but not with anything else.
[0]: https://github.com/crossbeam-rs/crossbeam/issues/896
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Where can I read about how to write a safe API for unsafe code?
Shooting from the hip, crossbeam might be a good candidate for understanding the thread safety aspects of Rust. I kind of feel like this is probably "too big" of a project if you're just learning, but I can't think of something smaller off the top of my head that would be suitable.
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multi-producer multi-consumer channels for message passing python library
I am familiar with crossbeam channels, but now I need to work with python, and I was looking for a similar library.
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I needed to write a simple multi-threaded message processing queue in C++ today. Makes me really appreciate how easy this is to do in Rust.
In the C++ example you create a naive mpsc queue using a std queue and a mutex, while in the rust example you use `std::sync::mpsc` which is now implemented internally using https://github.com/crossbeam-rs/crossbeam .
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crossbeam VS scalable-concurrent-containers - a user suggested alternative
2 projects | 13 Apr 2023
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Ergonomic Communication with a tokio::task::spawn
There are more in the ecosystem like in https://crates.io/crates/crossbeam
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Rust Tips and Tricks #PartOne
The crossbeam crate offers a powerful alternative to standard channels with support for the Select operation, timeouts, and more.
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How would one go about updating in-memory storage lock free, while other threads read?
From this project: https://github.com/crossbeam-rs/crossbeam
- This implementation is actually unsafe since we don't check if the index is in-bounds. But this is fine since this is only used internally.
What are some alternatives?
rtrb - A realtime-safe single-producer single-consumer (SPSC) ring buffer
rayon - Rayon: A data parallelism library for Rust
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
rust-threadpool - A very simple thread pool for parallel task execution
RxRust - The Reactive Extensions for the Rust Programming Language
coroutine-rs - Coroutine Library in Rust
Bus Writer - Single-reader, multi-writer & single-reader, multi-verifier; broadcasts reads to multiple writeable destinations in parallel
dashmap - Blazing fast concurrent HashMap for Rust.
libfringe - a Rust library implementing safe, lightweight context switches, without relying on kernel services
flapigen-rs - Tool for connecting programs or libraries written in Rust with other languages
rust - Empowering everyone to build reliable and efficient software.
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266