flutter_embedder
relm
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flutter_embedder | relm | |
---|---|---|
10 | 23 | |
63 | 2,400 | |
- | - | |
0.0 | 3.1 | |
10 months ago | 10 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flutter_embedder
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Bevy 0.10
I'm actually working on this as a side project (here).
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Rust GUI framework
I personally settled on Flutter. It's a modern declarative UI framework by Google that was designed for mobile apps, but it can also do desktop and web these days. It can be used as a library using its embedder API that can render to Vulkan, Metal and OpenGL. So, it can be embedded in a wgpu context (here's my prototype for that based on wgpu/Vulkan and winit). Flutter uses Dart for UI programming, which is fine for me, since a lot of iteration is necessary for that, and Flutter allows Dart code to be hot reloaded during development (so you just have to save your file and the running application is updated automatically, keeping all of its state intact). Rust wouldn't be able to do that at the moment. Web support is trivial, because Flutter Web allows integrating HTML elements between its UI layers. I can simply insert a canvas there and link that to wgpu.
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AccessKit: Looking back; looking forward
Here's the repository.
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Will Impeller fix performance in Platform views on iOS?
I've started writing my own Flutter shell here that runs on all desktop and mobile systems Flutter supports without any platform-specific code paths. The trick is that I'm delegating the responsibility for platform-specific code to a generic library (winit in this case) and so keep it out of my codebase.
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Why Flutter on the Desktop Can’t Survive Without Rust
I've started a project for using Rust for a shell using the Flutter Engine's embedder interface, so it’s trivial to integrate Rust into the system. It’s available here.
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How can transfer a framebuffer that the Vulkan application draws to Electron application?
What I'm currently looking into is using Flutter for UI drawing instead of web tech. It has a built-in compositing API that allows interleaving native drawing with its surfaces and has a Vulkan renderer. The only downside is that you have to write a shell for it that maps the native platform to its APIs, which is very underdocumented and needs a lot of code, for example for handling keyboard input. Here's my progress so far. It comes with shells for all of its supported platforms, but they all use OpenGL or Metal (for iOS/macOS).
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Use Rust (WASM) on web, besides phones & desktops, empowering productivity, reliability and performance
I need to check out how well this combines with my Rust-based Flutter shell.
- What's everyone working on this week (35/2022)?
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Choosing a tech stack for a cross-platform WGPU-based app
I personally spent a significant part of my spare time in the last few months researching this topic, and came to the conclusion that for my (very similar) project, I'd like to use Flutter and Dart for the UI and Rust with wgpu (maybe bevy) for the rendering backend. I'm working on an integration for native platforms (so everything except web) right now, it's available in earliest alpha here. Web itself is trivial, because you can simply mount a separate canvas as a platformview and use that for wgpu, completely separating the two worlds.
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winit loop gets stuck because of block_on, any help?
Unfortunately, I'm really busy these days so I don't have any time for any more projects. I'm currently working on this project, which allows using the UI framework Flutter together with wgpu, so I'd say that it's adjacent to your project.
relm
- [Rust] Pouvez-vous faire une bonne interface graphique dans Rust?
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Rust GUI framework
There is Iced which is used by system76 in Pop!_OS, Druid [DISCONTINUED], GTK-rs, Relm, Azul and Tauri. Personally I would use Tauri for its speed using the OS's native web render, documentation of use with things such as Sveltekit and the ability to make UI's using JS, CSS and HTML. Tauri similarly to Electron whilst being far faster. But its up to personal preference really. There aren't any solid "go to" options at the moment.
- Relm – idiomatic, GTK-based GUI library for Rust
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What are the pros/cons of the best GUI options for a cross platform app in Rust?
Currently, I have narrowed potential libraries to: 1. Flutter 2. FLTK 3. Relm (GTK) 4. iced 5. Slint 6. Imgui, Imgui-rs 7. and gtk-rs
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Hey Rustaceans! Got a question? Ask here (4/2023)!
Relm (GTK)
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is makeing Vulkan guis worth it?
Relm, Slint (formerly SixtyFPS), Druid and Iced are all very promising idiomatic GUI toolkits with a great deal of community activity around them, and all of those perform substantially better in the accessibility department than ImGui and egui, to my knowledge. areweguiyet.com can give you some more pointers as well.
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The state of Rust GUI libraries
To use relm, you need to add the gtk and relm libraries to your project's dependencies in your Cargo.toml file. You’ll also need to have the gtk library installed.
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A declarative desktop UI framework for Rust built on GTK and GTK-rs
No , not really a lot of the time people are trying to tackle problems that have taken years to solve in other languages which isn’t easy and is why you see stuff abandoned. This project is also pretty similar to [relm](https://github.com/antoyo/relm) which is an active project.
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egui or iced or druid?
The [older gtk3 version of relm](https://github.com/antoyo/relm) has 2.1k stars. Relm4 is uses gtk4 which is newer.
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Any good resources for using Rust with GTK4 and Libadwaita?
Relm (supposedly more idiomatic)
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
gtk - DEPRECATED, use https://github.com/gtk-rs/gtk3-rs repository instead!
Owlyshield - Owlyshield is an EDR framework designed to safeguard vulnerable applications from potential exploitation (C&C, exfiltration and impact).
Azul - Desktop GUI Framework
siena - A data provider agnostic ORM.
iced - A cross-platform GUI library for Rust, inspired by Elm
rickview - quick RDF viewer
libui-rs - Rust bindings to the minimalist, native, cross-platform UI toolkit `libui`
yew-highlighting - Add syntax highlighting to Yew html! macros in Visual Studio Code
wxRust - A Rust binding of the wxWidgets cross platform toolkit.
flutter_rust_bridge - Flutter/Dart <-> Rust binding generator, feature-rich, but seamless and simple.
Relm4 - An idiomatic GUI library inspired by Elm and based on gtk4-rs [Moved to: https://github.com/Relm4/Relm4]