FLTK
JUCE
FLTK | JUCE | |
---|---|---|
18 | 105 | |
1,531 | 6,164 | |
3.7% | 2.4% | |
9.8 | 9.4 | |
5 days ago | 2 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FLTK
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What frameworks exist that support both MacOS and Windows?
Another dark horse is FLTK: https://www.fltk.org/. For utilities this might be your best choice, especially because static linking is supported. This is mostly a C++ solution but there are bindings to other solutions.
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Is there no simple GUI library for pure C?
Fl_Flex (shameless plug!) is now officially in upstream FLTK since 1.4 for a "flexbox style" layout manager.
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Why is there no good and easy gui library available for C++ for desktop?
Go ahead and sell an FLTK product then. I'm sure you go to https://www.fltk.org/ and think those GUI's look awesome you delusional moron
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[Cpp] Une assez grande liste de bibliothèques graphiques C ++
FLTK
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GUI libraries or frameworks?
A few examples: Dear ImGui, SFML, FLTK. Probably even Tk could be used.
- It's old school
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The state of Rust GUI libraries
FLTK (Fast Light Toolkit) is a lightweight, cross-platform supported toolkit for building GUIs. FLTK is supported on Windows, macOS, and UNIX systems and was originally built for C++. If you use the FLTK toolkit to create a GUI application, the application looks the same on all supported operating systems.
- Add the Wayland platform to FLTK 1.4
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Are there any low-level library options for creating desktop apps?
There are a lot of options and they're not that hard to find... Qt, wxWidgets, FLTK, IUP come immediately to mind.
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Looking for a cross-platform solution to my problem
FLTK. It's a cross-platform C++ GUI toolkit for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X.
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
wxWidgets - Cross-Platform C++ GUI Library
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
nana - a modern C++ GUI library
fox-toolkit - Unofficial Zenotech specific mirror of fox-toolkit; please refer to upstream site for latest version
audiogridder - DSP servers using general purpose computers and networks
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.