VulkanTutorial
Tutorial for the Vulkan graphics and compute API (by Overv)
vulkantutorial | VulkanTutorial | |
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1 | 5 | |
0 | 2,999 | |
- | - | |
0.0 | 6.2 | |
over 2 years ago | about 2 months ago | |
C++ | C++ | |
- | Creative Commons Attribution Share Alike 4.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vulkantutorial
Posts with mentions or reviews of vulkantutorial.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-03.
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VkWaitForFences blocking forever
See the repository and the diff.
VulkanTutorial
Posts with mentions or reviews of VulkanTutorial.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-07.
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Question About queueIndex parameter of vkGetDeviceQueue function
I've been reading the Vulkan Tutorial, and I was looking at https://github.com/Overv/VulkanTutorial/blob/main/code/31_compute_shader.cpp
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vulkan-tutorial.com seems to be down
Yeah it seems to be down. Meanwhile you can follow the PDF/EBOOK available on their github
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VkWaitForFences blocking forever
In the original Vulkan tutorial code (based on 15_hello_triangle.cpp) the main loop of acquiring the image, executing the command buffer and presenting it is based on inflight frames. Nothing special.
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Vulkan - some introductory words
step by step source files and shaders of that tutorial
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Understanding queuing multiple frames at a time
This is a tricky subject; it seems like even Vulkan-Tutorial.com gets it wrong. Here's an issue I submitted to them: https://github.com/Overv/VulkanTutorial/issues/226
What are some alternatives?
When comparing vulkantutorial and VulkanTutorial you can also consider the following projects:
Vulkan-Guide - One stop shop for getting started with the Vulkan API
Vulkan - Examples and demos for the new Vulkan API
Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
vec-mat-comp-quat - C++ 2d/3d/4d Vector, 2x2/3x3/4x4 Matrix, Complex Number, Quaternion, and 3d Transformation Classes / Functions (Header Only libraries)
vulkan-guide - Introductory guide to vulkan.