HeroicGamesLauncher
Game-Networking-Resources
HeroicGamesLauncher | Game-Networking-Resources | |
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29 | 10 | |
572 | 4,566 | |
- | - | |
9.3 | 5.1 | |
about 3 years ago | about 2 years ago | |
TypeScript | C | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HeroicGamesLauncher
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(Release) Heroic Games Launcher v1.0 'Enel' is Ready ;
Thanks for all the encourage we got from the Linux community! So, here's the changelog and a few Screenshots: * Completely changed the design based on the UX research we did * Added Global and per Game Settingspage to configure default wine (or proton), wine prefix, and launch options. * Option to install the game on a default path(configurable), custom path, or import an already installed game. * No need for Xterm anymore, all installation feedback is on the installation page now. * Login screen redone * Better menus for log out and refresh library * Option to filter only installed games. * Possibility to stop the installation * Possibility to stop a running game * Added Game description * Several bugfixes * Heroic creates a default config folder in $HOME/.config/heroic/config.json * Both Game configs and Launch logs are saved for the debugging process in the config folder /GamesConfig https://preview.redd.it/fvf8t9kb6ca61.png?width=1410&format=png&auto=webp&s=1fca45b4b0daf31e1ba9474fbaadfa4ff1599a7c https://preview.redd.it/9bwn88jc6ca61.png?width=1447&format=png&auto=webp&s=c646e878b1a4d15283830f0d3cb7088c19cab93a https://preview.redd.it/pas5p7rd6ca61.png?width=1410&format=png&auto=webp&s=d8583da2d3d8c9efdf1b4a4b434c87816913e3f7 https://preview.redd.it/fla5od3f6ca61.png?width=1410&format=png&auto=webp&s=ba416573456f66c94ff6741eec3ca1c3c9e29aed https://preview.redd.it/rd9a0ovf6ca61.png?width=1410&format=png&auto=webp&s=fa7cd7787b151e8747ffa2ac30e8283e7d3c2a63 https://github.com/flavioislima/HeroicGamesLauncher/releases
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Epic Games releases free anti-cheat and voice chat services for developers
https://github.com/flavioislima/HeroicGamesLauncher you can kinda yeet official EGS with this
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Epic games won't launch, showing only blank client screen of epic games
Do you need egs? Have you tried https://github.com/flavioislima/HeroicGamesLauncher
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epic games on lutris doesn't work (with debug options)
I gave up trying to get it to work via Lutris. I think your best bet is to use Heroic Games Launcher (a native Linux third party app for downloading your Epic Games Store games).
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Very accurate...
Also all Blizzard games work perfectly in linux since improvements around 1-2 years ago, and there is now a native epic games launcher where lots of non-steam games work. People have also gotten Battlefront 2 and similar Origin games working, but I don't have much experience with that.
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(Release) Heroic Games Launcher 1.5.5 - Native alternative to Epic's Launcher
Download Link: https://github.com/flavioislima/HeroicGamesLauncher/releases
- any tutorials on how to dual boot from manjaro?
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Looking to make the switch from Windows 10 to Linux. A few general questions...
Is this the epic replacement you're referring to? I haven't heard of this before. I've been running epic games through proton and it's a bit of a PITA. would be nice to have a more seamless experience.
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Installing custom lutris-wine or steam proton version inside the heroic game launcher.
Did you check the git for installation or possible fixes for using custom wine?
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Klei Entertainment sold out; Tencent now majority shareholder
Well if you owned rocket league before the epic games takeover then you can still play on steam. Also maybe check out Heroic for a native Linux EGS client
Game-Networking-Resources
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Single player to multiplayer
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
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N64 Games Only Allow 1 Controller Online
When you play any kind of real-time online multiplayer game, it is physically impossible for all players to have the same view of the world. As a result, approximations have to be made, for example by extrapolating other player positions. There is plenty of research on this subject, and most modern games do a pretty good job. But when you add a second local player, things get a lot more complicated.
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Basic af networking for idiots
This collection of links is a gold mine, it’s how I learned almost all that I know: https://github.com/MFatihMAR/Game-Networking-Resources
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Epic Games releases free anti-cheat and voice chat services for developers
Game network programming mega compilation.
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What's the best solution for quick match making for multiplayer games
Looks like you are trying to find a Multiplayer solution, take a look at this guy's repo, he have a lot of resources about the topic https://github.com/MFatihMAR/Game-Networking-Resources
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I'm looking for software with no encrypted traffic
Are there games that you could find and analyze? I wonder if old school games (or their multiplayer lobby servers) would be easy targets (I'm pretty sure a buddy said the Tribes 2 server protocol was really basic, but I could be very wrong.) A list of resources I found: https://github.com/MFatihMAR/Game-Networking-Resources
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How did you learn how to make a dedicated server for a multiplayer game? Books? Tutorials? University?
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
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Is there any decent MMO/persistent world server platform, or should I just write my own server?
As this is a "side hobby project", and not your main thing, you're probably better off making your own server (but use a networking library and another other helpful libraries you can find). A starting point: https://github.com/MFatihMAR/Game-Networking-Resources
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Should I make the game itself first, or the networking?
Helpful resource: https://github.com/MFatihMAR/Game-Networking-Resources
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Multiplayer P2P relay profitability - need to hear from experienced teams
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
What are some alternatives?
legendary - Legendary - A free and open-source replacement for the Epic Games Launcher
colyseus - ⚔ Multiplayer Framework for Node.js
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
minigalaxy - A simple GOG client for Linux
sora-unity-sdk - WebRTC SFU Sora Unity SDK
docs
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
wine
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
VeraCrypt - Disk encryption with strong security based on TrueCrypt