flac
miniaudio
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flac | miniaudio | |
---|---|---|
17 | 27 | |
1,525 | 3,622 | |
4.9% | - | |
8.1 | 8.1 | |
1 day ago | 5 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flac
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Best iPod for music in 2023 with large capacity.
The Xiph.org foundation maintains FLAC and they have a list of tools that might be helpful.
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After using MusicBrainz Picard, some artist names are band members or artist listed twice
# MediaInfoLib - v22.12 [General] Count : 348 StreamCount : 1 StreamKind : General StreamKind/String : General StreamKindID : 0 AudioCount : 1 Audio_Format_List : FLAC Audio_Format_WithHint_List : FLAC Audio_Codec_List : FLAC CompleteName : F:\Music\Low\Long Division\01 - Violence.flac FolderName : F:\Music\Low\Long Division FileNameExtension : 01 - Violence.flac FileName : 01 - Violence FileExtension : flac Format : FLAC Format/String : FLAC Format/Info : Free Lossless Audio Codec Format/Url : https://xiph.org/flac/ Format/Extensions : fla flac Format_Commercial : FLAC InternetMediaType : audio/x-flac FileSize : 116747380 FileSize/String : 111 MiB FileSize/String1 : 111 MiB FileSize/String2 : 111 MiB FileSize/String3 : 111 MiB FileSize/String4 : 111.3 MiB Duration : 353439 Duration/String : 5 min 53 s Duration/String1 : 5 min 53 s 439 ms Duration/String2 : 5 min 53 s Duration/String3 : 00:05:53.439 Duration/String5 : 00:05:53.439 OverallBitRate_Mode : VBR OverallBitRate_Mode/String : Variable OverallBitRate : 2642547 OverallBitRate/String : 2 643 kb/s StreamSize : 0 StreamSize/String : 0.00 Byte (0%) StreamSize/String1 : Byte0 StreamSize/String2 : 0.0 Byte StreamSize/String3 : 0.00 Byte StreamSize/String4 : 0.000 Byte StreamSize/String5 : 0.00 Byte (0%) StreamSize_Proportion : 0.00000 Title : Violence Album : Long Division Part : 1 Part/Position_Total : 1 Track : Violence Track/Position : 1 Track/Position_Total : 12 Performer : Mimi (percussion);Alan (guitar);Alan (vocals) Composer : Low Label : Vernon Yard Recordings Recorded_Date : 1995-05-23 File_Created_Date : UTC 2023-02-09 17:25:46.132 File_Created_Date_Local : 2023-02-09 13:25:46.132 File_Modified_Date : UTC 2023-02-09 18:48:35.639 File_Modified_Date_Local : 2023-02-09 14:48:35.639 ISRC : USCN39500075 Cover : Yes Cover_Type : Cover (front) Cover_Mime : image/jpeg RELEASETYPE : album CATALOGNUMBER : YARD CD14 MEDIA : CD MUSICBRAINZ_RELEASETRACKID : fc74c40a-bf1f-302e-9e66-6bcf00708774 RELEASECOUNTRY : US SCRIPT : Latn ARTISTS : Low BARCODE : 017046801423 RELEASESTATUS : official ASIN : B000000A3W MUSICBRAINZ_RELEASEGROUPID : 7e36dabb-93cc-3bee-b635-461a180d256f ORIGINALYEAR : 1995 ACOUSTID_ID : 4eb7d003-d6c4-457e-bbdc-20b1b0da4f17 ALBUMARTISTSORT : Low ORIGINALDATE : 1995-05-23 ARTISTSORT : Low Album/Composer : Low [Audio] Count : 286 StreamCount : 1 StreamKind : Audio StreamKind/String : Audio StreamKindID : 0 Format : FLAC Format/String : FLAC Format/Info : Free Lossless Audio Codec Format/Url : https://xiph.org/flac/ Format_Commercial : FLAC InternetMediaType : audio/x-flac Duration : 353439 Duration/String : 5 min 53 s Duration/String1 : 5 min 53 s 439 ms Duration/String2 : 5 min 53 s Duration/String3 : 00:05:53.439 Duration/String5 : 00:05:53.439 BitRate_Mode : VBR BitRate_Mode/String : Variable BitRate : 2639740 BitRate/String : 2 640 kb/s Channel(s) : 2 Channel(s)/String : 2 channels ChannelPositions : Front: L R ChannelPositions/String2 : 2/0/0 ChannelLayout : L R SamplingRate : 96000 SamplingRate/String : 96.0 kHz SamplingCount : 33930144 BitDepth : 24 BitDepth/String : 24 bits Compression_Mode : Lossless Compression_Mode/String : Lossless StreamSize : 116623393 StreamSize/String : 111 MiB (100%) StreamSize/String1 : 111 MiB StreamSize/String2 : 111 MiB StreamSize/String3 : 111 MiB StreamSize/String4 : 111.2 MiB StreamSize/String5 : 111 MiB (100%) StreamSize_Proportion : 0.99894 Encoded_Library : Lavf58.29.100 Encoded_Library/String : Lavf58.29.100 MD5_Unencoded : 7BC9089FC9BAEA734D215903369176F4
- Preservation
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What does foobar user to transcode from Alac to Flac?
I've flac.exe but it doesn't seem to work for me? https://github.com/xiph/flac
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Adding replaygain to an album where songs have different bit depths
It already exists: https://github.com/xiph/flac/issues/96
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remove image & optimize file layout + minimize file size
you can find flac.exe & metaflac.exe here https://github.com/xiph/flac/releases/tag/1.4.2
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QOA, the Quite OK Audio Format
I was reading that article, and geez, as a non-programmer I have to ask, why does libflac look like such a nightmare compared to flacloader? It's like night and day. Is this a "WireGuard makes OpenVPN look quite silly" moment?
https://github.com/xiph/flac/tree/master/src/libFLAC
https://github.com/SerenityOS/serenity/blob/master/Userland/...
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lossless music on the 7th gen
Lastly, ALAC hasn't been updated by apple since 2016. FLAC is actively maintained by xiph.org and saw its last update this past October.
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Does anyone use shnflac.net
You need this one: https://xiph.org/flac/
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[Audio] The MQA Controversy: How an inferior format tried to take over the high-end audio market and caused major backlash
Excessive licensing costs weren’t the only concern surrounding MQA though. MQA is touted as being DRM free, with audio streams able to be stored in the very popular, open source FLAC format. Only the lower resolution 16-bit audio is truly DRM free however. MQA’s authentication watermarking must be present in the file, and properly validated at playback, otherwise MQA decoders will refuse to unfold the audio to it’s full resolution. In this way, MQA acts as a sort of “soft-DRM”, that prevents recordings form being played at their maximum quality without both permission from the rights holder, and validation from MQA Ltd. All the issues surrounding MQA’s licensing and copy protection are explored in more detail in this article from 2017.
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
What are some alternatives?
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
qaac - CLI QuickTime AAC/ALAC encoder
libsoundio - C library for cross-platform real-time audio input and output
opusfile - Stand-alone decoder library for .opus streams
soloud - Free, easy, portable audio engine for games
aubio - a library for audio and music analysis
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
Turbo-Range-Coder - TurboRC - Fastest Range Coder + Arithmetic Coding / Fastest Asymmetric Numeral Systems
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
PortAudio - Go bindings for the PortAudio audio I/O library
raylib-php - PHP 8 Bindings to raylib