openmw
Cataclysm-DDA
openmw | Cataclysm-DDA | |
---|---|---|
7 | 1,903 | |
41 | 9,722 | |
- | 1.2% | |
0.0 | 10.0 | |
over 4 years ago | 6 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openmw
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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How y'all look reinventing old RPGs to try and fix 5e
OpenMW is a clean-room implementation of Morrowind that is far more stable. I'd recommend using that instead of the original game engine.
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Celebrating Morrowind's 20th on the 552!
OpenMW's official builds are for Windows, Linux and Mac so it shouldn't be that hard to get it running on one of the retro gaming linux distros I suppose. We have one guy that was working on getting it to run smoothly on Batocera with his RG351P, but I think he stopped working on it after a while. If you can help out, let us know! Go to www.openmw.org and you'll find our forums and our discord/irc/matrix channels.
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Morrowind for the Switch?
You don't need to put android on the switch to run openmw. There's an unofficial homebrew port. https://github.com/fgsfdsfgs/openmw
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Nearly 20 years later, Morrowind has finally clicked for me.
Try www.openmw.org maybe?
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I know what I'll be playing
You may also be interested in www.openmw.org
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Yes This Is Very Strange Way To Play Morrowind
https://github.com/fgsfdsfgs/openmw/releases I'm late but in case anyone else searches for it
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
a-little-game-called-mario - open source collective hell game
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
inevitable-brew - a winter 2023 game-jam game. Brew coffee... but not before doing everything else
UndeadPeopleTileset - Back it up while it is still here, lads.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
fs2open.github.com - Origin Repository for SCP FreeSpace 2 Open
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
cdda-guide - The Hitchhiker's Guide to the Cataclysm
CDDA-Structured-Kenan-Modpack - Kenan's personal modpack for Cataclysm - Dark Days Ahead