fe
classic
fe | classic | |
---|---|---|
43 | 11 | |
1,562 | 787 | |
0.4% | - | |
8.4 | 0.0 | |
2 days ago | over 2 years ago | |
Rust | Lua | |
GNU General Public License v3.0 or later | MIT License |
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fe
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Fe or Solidity, which is better?
For more information check the official Fe and foundry installation guide.
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fe: A tiny, embeddable language implemented in ANSI C
Not to be confused with Fe, the Ethereum language: https://fe-lang.org/
- Fe: next generation smart contract language for Ethereum
- Daily General Discussion - September 30, 2022
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Are there plans to make Solidity better or safer in the future?
And Fe: https://fe-lang.org/
- Fe – A statically typed, smart contract language for Ethereum
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Are there any serious alternatives to Solidity in 2022?
Fe? But no one is talking about it, even if its repo is from the official Ethereum account
classic
- fe: A tiny, embeddable language implemented in ANSI C
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Learning on Roblox
Once they grasp some lua basics and I've actually got a little code running but before I do much to make a game. I'd suggest you give them loom my fork includes the documentation with the code. Also a class system either a basic but easy to understand or more featureful.
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Could someone critique my way of doing simple OOP and perhaps offer improvements or tell me if I'm doing something wrong?
I can't criticism your implementation at the moment but I want to share a tiny class module for Lua as a inspiration. https://github.com/rxi/classic
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New to Lua and coding in general. Trying to understand the self command. Why does Version 1 of this code work and Version 2/3 not work?
(this example uses classic, which is a library I like using for OOP to keep things simple)
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Arbitrary 'require' order
I like classic over middleclass: https://github.com/rxi/classic Feels lighter weight, like barely anything.
- How would I go about creating a item/object and be able to instance it.
- I'm confused how inheritance works in Lua. What am I doing wrong?
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Comparing Unreal, Unity, Godot, and Defold game engines in a graphical table of features
You can do oop in Lua too! You just need a class lib.
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I would like to animate a circle moving around a circle (api = love)
I'd recommend spending a bit of time with the readme for classic: https://github.com/rxi/classic
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Any Lua exercises?
Get as simple as possible OOP library, for example this one and write some code using it. This library can inherit ordinary functions, but not any metamethods. Try to improve it. If you can implement metamethod chaining inheritance that allows you to __call an instance of inherited classes like a function, then you understand metamethods thoroughly. Even if you fail, it still will be a good practice.
What are some alternatives?
foundry - Foundry is a blazing fast, portable and modular toolkit for Ethereum application development written in Rust.
awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
openzeppelin-contracts-upgra
middleclass - Object-orientation for Lua
openzeppelin-contracts-upgradeable - Upgradeable variant of OpenZeppelin Contracts, meant for use in upgradeable contracts.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
chains - provides metadata for chains
awesome-lua - A curated list of quality Lua packages and resources.
plutus - The Plutus language implementation and tools
love - LÖVE is an awesome 2D game framework for Lua.
cardano-node - The core component that is used to participate in a Cardano decentralised blockchain.
glsp - Language Server Protocol SDK for Go