fcsh-wrap
fcsh-wrap is a wrapper for fcsh to give it a better user interface and allow you to run it from make. (by Draknek)
animate_cc_runtime
By jackwlee01
fcsh-wrap | animate_cc_runtime | |
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1 | 1 | |
11 | 1 | |
- | - | |
10.0 | 0.0 | |
almost 11 years ago | about 2 years ago | |
Python | TypeScript | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fcsh-wrap
Posts with mentions or reviews of fcsh-wrap.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-06.
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I Can No Longer Compile My First Flash Game
Thanks for this. Just to confirm https://github.com/Draknek/fcsh-wrap is what you are referring to? When I tried the Flex SDK I had troubles getting it configured and pointing to the correct files.
I'll see if I can give this a try this evening
animate_cc_runtime
Posts with mentions or reviews of animate_cc_runtime.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-06.
-
I Can No Longer Compile My First Flash Game
I still use Animate CC as an authoring tool for animation. I don’t like the HTML5 export feature. The “export texture atlas” feature is much more useful. I have built a runtime for this feature, designed to integrate into whatever renderer you use (Canvas2d, WebGl, DOM, Three.js). It’s kinda like Lottie I suppose, but allows for more dynamic behaviour.
https://github.com/jackwlee01/animate_cc_runtime
What are some alternatives?
When comparing fcsh-wrap and animate_cc_runtime you can also consider the following projects:
jpexs-decompiler - JPEXS Free Flash Decompiler
cheerpx-flash - CheerpX for Flash - extend the life of Flash applications thanks to HTML5 virtualization
ActionScript4 - ActionScript 4 specification archive
ruffle - A Flash Player emulator written in Rust
i_solated
launcher - Launcher for Flashpoint Archive