fast-2d-poisson-disk-sampling VS Labyrinthos.js

Compare fast-2d-poisson-disk-sampling vs Labyrinthos.js and see what are their differences.

fast-2d-poisson-disk-sampling

Fast 2D Poisson Disk Sampling based on a modified Bridson algorithm (by kchapelier)

Labyrinthos.js

A JavaScript procedural generator for Mazes, Terrains, and Biomes. Designed for game developers and professional hobbyists, Labyrinthos.js offers a very simple-to-use API for crafting complex, customizable landscapes (by yantra-core)
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fast-2d-poisson-disk-sampling Labyrinthos.js
1 3
28 156
- 5.8%
0.0 9.0
almost 2 years ago about 2 months ago
JavaScript JavaScript
MIT License -
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fast-2d-poisson-disk-sampling

Posts with mentions or reviews of fast-2d-poisson-disk-sampling. We have used some of these posts to build our list of alternatives and similar projects.
  • Example of subdividing the map into random regions (Poisson + BFS)
    1 project | /r/roguelikedev | 22 Jun 2022
    1) Make a map (duh!), in our case it is Cellular Automata map 2) Generate some random points that will be our region centers. Those point should be evenly distributed across the map, and I used this Poisson algorithm to generate them https://github.com/kchapelier/fast-2d-poisson-disk-sampling. Amit also suggested that a jittered grid (https://www.redblobgames.com/x/1830-jittered-grid/) can be used. 3) Use BFS from each point to make Voronoi-like thing, much better explained and showed here https://www.redblobgames.com/pathfinding/distance-to-any/#region-growth

Labyrinthos.js

Posts with mentions or reviews of Labyrinthos.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-13.

What are some alternatives?

When comparing fast-2d-poisson-disk-sampling and Labyrinthos.js you can also consider the following projects:

multithreading - âš¡ Multithreading functions in JavaScript to speedup heavy workloads, designed to feel like writing vanilla functions.