fast-2d-poisson-disk-sampling
Fast 2D Poisson Disk Sampling based on a modified Bridson algorithm (by kchapelier)
Labyrinthos.js
A JavaScript procedural generator for Mazes, Terrains, and Biomes. Designed for game developers and professional hobbyists, Labyrinthos.js offers a very simple-to-use API for crafting complex, customizable landscapes (by yantra-core)
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fast-2d-poisson-disk-sampling | Labyrinthos.js | |
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1 | 3 | |
28 | 156 | |
- | 5.8% | |
0.0 | 9.0 | |
almost 2 years ago | about 2 months ago | |
JavaScript | JavaScript | |
MIT License | - |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fast-2d-poisson-disk-sampling
Posts with mentions or reviews of fast-2d-poisson-disk-sampling.
We have used some of these posts to build our list of alternatives
and similar projects.
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Example of subdividing the map into random regions (Poisson + BFS)
1) Make a map (duh!), in our case it is Cellular Automata map 2) Generate some random points that will be our region centers. Those point should be evenly distributed across the map, and I used this Poisson algorithm to generate them https://github.com/kchapelier/fast-2d-poisson-disk-sampling. Amit also suggested that a jittered grid (https://www.redblobgames.com/x/1830-jittered-grid/) can be used. 3) Use BFS from each point to make Voronoi-like thing, much better explained and showed here https://www.redblobgames.com/pathfinding/distance-to-any/#region-growth
Labyrinthos.js
Posts with mentions or reviews of Labyrinthos.js.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-13.
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🤯 150 Articles to Satisfy Your Curiosity
Labyrinthos - JavaScript Procedural Generator for Mazes (https://yantra.gg/labyrinthos/) by marak.eth
- A JavaScript Procedural Generator for Mazes, Terrains, and Biomes
What are some alternatives?
When comparing fast-2d-poisson-disk-sampling and Labyrinthos.js you can also consider the following projects:
multithreading - âš¡ Multithreading functions in JavaScript to speedup heavy workloads, designed to feel like writing vanilla functions.