fast-2d-poisson-disk-sampling VS Goopt

Compare fast-2d-poisson-disk-sampling vs Goopt and see what are their differences.

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fast-2d-poisson-disk-sampling Goopt
1 13
28 510
- -
0.0 0.0
almost 2 years ago over 1 year ago
JavaScript JavaScript
MIT License MIT License
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fast-2d-poisson-disk-sampling

Posts with mentions or reviews of fast-2d-poisson-disk-sampling. We have used some of these posts to build our list of alternatives and similar projects.
  • Example of subdividing the map into random regions (Poisson + BFS)
    1 project | /r/roguelikedev | 22 Jun 2022
    1) Make a map (duh!), in our case it is Cellular Automata map 2) Generate some random points that will be our region centers. Those point should be evenly distributed across the map, and I used this Poisson algorithm to generate them https://github.com/kchapelier/fast-2d-poisson-disk-sampling. Amit also suggested that a jittered grid (https://www.redblobgames.com/x/1830-jittered-grid/) can be used. 3) Use BFS from each point to make Voronoi-like thing, much better explained and showed here https://www.redblobgames.com/pathfinding/distance-to-any/#region-growth

What are some alternatives?

When comparing fast-2d-poisson-disk-sampling and Goopt you can also consider the following projects:

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