FBSimulatorControl
SwiftGen
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FBSimulatorControl | SwiftGen | |
---|---|---|
3 | 9 | |
4,427 | 9,092 | |
0.9% | 0.7% | |
8.4 | 4.1 | |
2 days ago | about 1 month ago | |
Objective-C | Swift | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FBSimulatorControl
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Mobile app testing easier with Maestro (React Native)
Facebook IDB: https://github.com/facebook/idb
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Which IDB commands do you use the most?
If you are using IDB (iOS Development Bridge), which commands do you use the most?
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Test your react native app with maestro
Running flows on iOS Simulator requires installation of Facebook IDB.
SwiftGen
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Create, Push, and Present Any View Controller in 1 LOC using Metaprogramming
It is important to say that there is an elegant solution to the resource consistency problem that we haven’t adapted yet. Instead of testing raw values of UIStoryboard.Name cases, we could just generate the UIStoryboard.Name enum. Please refer to SwiftGen for the details.
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Localization strings files have a new format/convention?
Your strings should work as-is if you use a tool like SwiftGen (it generates compiler-enforced types for use in your app).
- Do you guys/gals use the "Costants.swift" file or the "Localizations.strings" method?
- What are the most underrated third party libraries for Native iOS?
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How would you solve this localization issue?
Tools like https://github.com/SwiftGen/SwiftGen can be used to ensure at compile time that all keys used in your app are actually defined. Having keys organized as hierarchical enums, with auto-completion in Xcode is also a nice plus.
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Can I install SwiftGen through a Gemfile?
Our project includes a Gemfile which we use to specify some external dependencies. I'm trying to add SwiftGen (https://github.com/SwiftGen/SwiftGen) to the project. We want to eventually deprecate Cocoapods so I can't use that installation method.
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Can I use SwiftGen to map Lottie files?
https://github.com/SwiftGen/SwiftGen/issues/627#issuecomment-715259788
- Bamboo Agent On Apple Silicon M1 Any Success Yet
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Did you also know? In Xcode you can use the refactoring tool to wrap a literal string into a call to NSLocalizedString! Even better, you can assign a keyboard shortcut to make it even more efficient 🤓
Or you can use something like SwiftGen and have code generation for your localized strings and have it checked at compile time instead of getting those pesky typo errors at runtime that you never check ;)
What are some alternatives?
appledoc - Objective-c code Apple style documentation set generator.
R.swift - Strong typed, autocompleted resources like images, fonts and segues in Swift projects
fastlane-plugin-appicon - Generate required icon sizes and iconset from a master application icon.
XcodeGen - A Swift command line tool for generating your Xcode project
GDPerformanceView-Swift - Shows FPS, CPU and memory usage, device model, app and iOS versions above the status bar and report FPS, CPU and memory usage via delegate.
SwiftKitten
Localize-Swift - Swift friendly localization and i18n with in-app language switching
Struct - Xcode projects on steroids
BartyCrouch - Localization/I18n: Incrementally update/translate your Strings files from .swift, .h, .m(m), .storyboard or .xib files.
SwiftGen - The Swift code generator for your assets, storyboards, Localizable.strings, … — Get rid of all String-based APIs!